My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin
Barbarian Barrel
Firecracker Dart Goblin Wizard
The Log
Firecracker Dart Goblin
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Wizard P.E.K.K.A
Fireball
Firecracker Dart Goblin Wizard
Poison
Firecracker Dart Goblin Wizard
Lightning
Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Firecracker Dart Goblin Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Mirror P.E.K.K.A
Dart Goblin
Firecracker Mirror P.E.K.K.A The Log
Wizard
Rage P.E.K.K.A
Mirror
The Log Firecracker Dart Goblin
Rage
Wizard
P.E.K.K.A
Firecracker Dart Goblin Wizard The Log
The Log
Mirror Dart Goblin P.E.K.K.A
Goblinstein

Defense Synergies 2 9

Firecracker
The Log Dart Goblin Mirror P.E.K.K.A
Dart Goblin
Firecracker Mirror P.E.K.K.A The Log
Wizard
P.E.K.K.A The Log
Mirror
Firecracker Dart Goblin The Log
Rage
P.E.K.K.A
The Log Firecracker Dart Goblin Wizard
The Log
Firecracker P.E.K.K.A Dart Goblin Wizard Mirror
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard The Log
P.E.K.K.A Firecracker Dart Goblin The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Firecracker Dart Goblin
Firecracker P.E.K.K.A The Log
The Log Firecracker Dart Goblin
Dart Goblin Firecracker Wizard
Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
Firecracker Dart Goblin
Dart Goblin Firecracker Wizard The Log
Firecracker Dart Goblin Wizard
P.E.K.K.A Wizard The Log
Wizard Firecracker Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Wizard Firecracker P.E.K.K.A
Firecracker Dart Goblin Wizard The Log
Wizard The Log Firecracker Dart Goblin
P.E.K.K.A Dart Goblin
Wizard Firecracker Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Firecracker Wizard The Log
P.E.K.K.A The Log
P.E.K.K.A The Log
P.E.K.K.A
Firecracker Wizard Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A
P.E.K.K.A Firecracker The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A The Log
P.E.K.K.A Wizard
Wizard Firecracker Dart Goblin
Firecracker Dart Goblin P.E.K.K.A The Log
Firecracker Dart Goblin Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Dart Goblin The Log
Firecracker Dart Goblin The Log
Wizard Firecracker The Log
Firecracker Wizard Dart Goblin
Firecracker Dart Goblin Wizard The Log
The Log Firecracker Dart Goblin Wizard
The Log Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard The Log
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Wizard The Log
Firecracker Dart Goblin Wizard The Log
Firecracker Dart Goblin Wizard The Log
Firecracker Dart Goblin Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Dart Goblin Wizard
Wizard The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Dart Goblin Wizard The Log
Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Dart Goblin
Firecracker Dart Goblin Wizard
The Log
Firecracker Dart Goblin Wizard
The Log Firecracker Dart Goblin Wizard
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
P.E.K.K.A
Firecracker Dart Goblin Wizard

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