My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Goblin Demolisher Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Demolisher
Giant Snowball
Spear Goblins Goblin Gang
Zap
Spear Goblins Goblin Gang Firecracker
Barbarian Barrel
Spear Goblins Goblin Gang Firecracker Wizard
The Log
Spear Goblins Goblin Gang Firecracker Goblin Demolisher
Earthquake
Spear Goblins Goblin Gang Firecracker
Arrows
Spear Goblins Goblin Gang Firecracker
Royal Delivery
Spear Goblins Goblin Gang Firecracker Goblin Demolisher Wizard
Fireball
Goblin Gang Firecracker Wizard
Poison
Spear Goblins Goblin Gang Firecracker Wizard
Lightning
Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Demolisher Wizard Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Goblin Demolisher Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Goblin Gang Firecracker Goblin Demolisher Wizard Goblin Machine Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Goblin Gang Firecracker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Firecracker
Arrows
Goblin Gang
Spear Goblins Firecracker Monk
Firecracker
Spear Goblins Goblin Gang Monk
Goblin Demolisher
Wizard
Goblin Machine
Monk
Goblin Gang Firecracker

Defense Synergies 0 5

Spear Goblins
Arrows Goblin Gang Firecracker
Arrows
Spear Goblins Monk
Goblin Gang
Spear Goblins Firecracker
Firecracker
Spear Goblins Goblin Gang
Goblin Demolisher
Wizard
Goblin Machine
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Wizard
Goblin Gang Firecracker Monk
Goblin Gang
Goblin Gang Firecracker Monk
Arrows Firecracker Monk
Arrows Goblin Gang Spear Goblins Firecracker
Spear Goblins Arrows Goblin Gang Firecracker Wizard
Arrows Monk
Goblin Gang
Goblin Gang Spear Goblins Firecracker
Goblin Gang Spear Goblins Arrows Firecracker Wizard
Arrows Spear Goblins Goblin Gang Firecracker Wizard
Goblin Gang Wizard
Wizard Arrows Goblin Gang Firecracker
Goblin Gang
Monk Goblin Gang
Wizard Arrows Goblin Gang Firecracker
Arrows Spear Goblins Goblin Gang Firecracker Wizard
Arrows Wizard Spear Goblins Firecracker
Goblin Gang Wizard Spear Goblins Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins
Arrows Goblin Gang Firecracker Wizard Monk
Goblin Gang Spear Goblins
Goblin Gang Monk
Goblin Gang
Arrows Firecracker Wizard Goblin Gang Monk
Goblin Gang Spear Goblins
Spear Goblins Firecracker Monk
Goblin Gang
Monk Arrows
Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Spear Goblins Firecracker Monk
Arrows Firecracker Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Monk
Arrows Firecracker Monk
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Spear Goblins Monk
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Monk Firecracker Wizard
Goblin Gang
Firecracker Monk Arrows Wizard
Monk Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Spear Goblins Arrows Firecracker Wizard
Arrows Firecracker Wizard
Monk Arrows
Arrows Firecracker Wizard Monk
Arrows Firecracker Wizard Monk
Monk
Arrows Wizard
Monk
Arrows Monk
Arrows Firecracker Wizard
Arrows Firecracker Wizard Monk
Arrows Wizard Monk
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard
Arrows Firecracker Monk
Arrows Firecracker Wizard Monk
Spear Goblins Goblin Gang
Arrows Firecracker Wizard Monk
Arrows
Goblin Gang Firecracker Wizard
Arrows Firecracker Wizard
Monk Arrows
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Monk

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