My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Wizard Giant Skeleton
The Log
Firecracker Hog Rider Giant Skeleton
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Wizard Giant Skeleton
Fireball
Firecracker Tesla Hog Rider Wizard
Poison
Firecracker Wizard
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tornado Tesla Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton
Firecracker
Hog Rider Tornado Giant Skeleton
Tesla
Hog Rider
Arrows Firecracker The Log Wizard Tornado Giant Skeleton
Wizard
Tornado Hog Rider Giant Skeleton
Tornado
Wizard Firecracker Hog Rider Giant Skeleton The Log
Giant Skeleton
Arrows Firecracker Hog Rider Wizard Tornado The Log
The Log
Hog Rider Tornado Giant Skeleton

Defense Synergies 3 13

Arrows
Tesla Tornado Giant Skeleton
Firecracker
The Log Tesla Tornado Giant Skeleton
Tesla
The Log Arrows Firecracker Wizard Tornado
Hog Rider
Wizard
Tornado Tesla Giant Skeleton The Log
Tornado
Wizard Arrows Firecracker Tesla Giant Skeleton The Log
Giant Skeleton
Arrows Firecracker Wizard Tornado The Log
The Log
Firecracker Tesla Wizard Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard The Log
Firecracker Tesla The Log
Tesla Tornado Giant Skeleton
Tesla Firecracker
Arrows Firecracker Tornado Giant Skeleton The Log
Arrows Tornado The Log Firecracker Tesla
Tesla Tornado Arrows Firecracker Wizard
Arrows Tesla Giant Skeleton The Log
Tesla Tornado
Tornado Firecracker Tesla Giant Skeleton
Arrows Firecracker Tesla Wizard Tornado Giant Skeleton The Log
Arrows Tesla Firecracker Wizard Tornado
Tesla Wizard Giant Skeleton The Log
Wizard Arrows Firecracker Tesla Tornado The Log
Tesla
Tornado Tesla The Log
Tesla Wizard Arrows Firecracker Tornado
Arrows Tesla Firecracker Wizard Tornado The Log
Arrows Wizard Tornado The Log Firecracker Tesla Giant Skeleton
Tesla Tornado
Wizard Arrows Firecracker Tesla Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Giant Skeleton
Arrows Firecracker Tesla Wizard The Log
Giant Skeleton The Log
Giant Skeleton Tesla Tornado The Log
Giant Skeleton Tesla
Arrows Firecracker Wizard Tesla Tornado
Tesla Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Firecracker Tornado The Log
Tesla
Tesla Giant Skeleton
Arrows Tornado Giant Skeleton The Log
Giant Skeleton Tesla Wizard
Wizard Firecracker Tesla
Tesla Firecracker Tornado Giant Skeleton The Log
Arrows Firecracker Tesla Wizard Giant Skeleton The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton The Log
Arrows Firecracker Tornado The Log
Arrows Giant Skeleton The Log
Arrows Firecracker Giant Skeleton The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado The Log
Arrows The Log Firecracker Wizard Tornado
Arrows The Log Firecracker Wizard Tornado
Tornado
Firecracker Arrows Wizard Tornado The Log
Arrows Firecracker Wizard Tornado
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows Tornado
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard Tornado The Log
Giant Skeleton The Log
Arrows Wizard Tornado
Tornado The Log
Arrows The Log
Arrows Firecracker Tornado The Log Wizard
Arrows Firecracker The Log Wizard Tornado
Arrows Wizard Tornado The Log
Arrows Firecracker Tornado The Log
Arrows Firecracker Wizard Tornado
Firecracker Wizard
Arrows Wizard The Log
Arrows Firecracker
Giant Skeleton
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard Tornado
Arrows The Log
Firecracker Wizard
Arrows The Log Firecracker Wizard
Arrows Tornado Giant Skeleton
Firecracker
Firecracker Tornado Giant Skeleton The Log
Firecracker Tornado
Firecracker Tornado Giant Skeleton The Log
Firecracker Wizard

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