My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Electro Dragon
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Witch Electro Dragon P.E.K.K.A
Fireball
Firecracker Wizard Witch Electro Dragon
Poison
Firecracker Wizard Witch Electro Dragon
Lightning
Mini P.E.K.K.A Wizard Witch Electro Dragon
Rocket
Wizard Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Freeze Wizard Witch Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Mini P.E.K.K.A Freeze Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Wizard Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Freeze
Witch
P.E.K.K.A Mega Knight
Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Wizard Witch Electro Dragon
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Witch Electro Dragon

Defense Synergies 0 14

Firecracker
Mini P.E.K.K.A Electro Dragon P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Wizard Freeze Witch Electro Dragon
Wizard
Mini P.E.K.K.A Freeze P.E.K.K.A Mega Knight
Freeze
Mini P.E.K.K.A Wizard Mega Knight
Witch
Mini P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Firecracker Mini P.E.K.K.A Witch
P.E.K.K.A
Firecracker Wizard
Mega Knight
Firecracker Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Firecracker Witch Electro Dragon Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Mega Knight Freeze Electro Dragon
Mini P.E.K.K.A Witch P.E.K.K.A Firecracker Electro Dragon Mega Knight
Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Freeze Firecracker Electro Dragon Mega Knight
Firecracker Wizard Freeze Witch Electro Dragon
Electro Dragon P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Witch Firecracker Wizard Freeze Electro Dragon Mega Knight
Firecracker Wizard Witch Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard Freeze Witch Electro Dragon
Wizard Mega Knight Firecracker Mini P.E.K.K.A Freeze Witch Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A Freeze P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Dragon P.E.K.K.A
Mega Knight Firecracker Wizard Witch Electro Dragon
Wizard Freeze Witch Firecracker Electro Dragon Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Wizard Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mini P.E.K.K.A Witch Mega Knight
Firecracker Wizard Freeze Witch Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Freeze Electro Dragon P.E.K.K.A Mega Knight Firecracker Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch Electro Dragon
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard Witch
Wizard Firecracker Witch Electro Dragon Mega Knight
Witch Electro Dragon Firecracker Mini P.E.K.K.A Freeze P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A Wizard Freeze Witch Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker Freeze
Wizard Firecracker Mega Knight
Firecracker Wizard Freeze Witch Electro Dragon
Firecracker Wizard Witch
Firecracker Wizard Freeze Electro Dragon
Firecracker Wizard Electro Dragon
Mini P.E.K.K.A Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker
Firecracker Freeze Electro Dragon
Firecracker
Firecracker Wizard Witch Electro Dragon
Firecracker Wizard Electro Dragon Mega Knight
Freeze
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Firecracker Wizard Witch Electro Dragon Mega Knight
Mega Knight
Wizard
Electro Dragon
Firecracker Freeze Wizard Witch Electro Dragon Mega Knight
Witch
Firecracker Wizard Witch Electro Dragon
Wizard Witch Electro Dragon Mega Knight
Firecracker
Firecracker Wizard Witch Electro Dragon
Electro Dragon Firecracker Wizard Freeze Witch
Mini P.E.K.K.A
Wizard Electro Dragon Mega Knight
Firecracker Freeze Electro Dragon
P.E.K.K.A Mega Knight
Firecracker Wizard
Freeze Witch Electro Dragon
Firecracker Wizard Witch Electro Dragon
Freeze
Firecracker Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Firecracker Wizard Electro Dragon
Firecracker Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Firecracker Freeze Witch
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Freeze Witch Mega Knight
P.E.K.K.A
Firecracker Wizard Electro Dragon Mega Knight

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