My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse Giant Skeleton
Giant Snowball
Fire Spirit Goblin Curse
Zap
Fire Spirit Inferno Tower Goblin Curse
Barbarian Barrel
Fire Spirit Inferno Tower Wizard Goblin Curse Giant Skeleton
The Log
Fire Spirit Goblin Demolisher Goblin Curse Giant Skeleton
Earthquake
Inferno Tower
Arrows
Fire Spirit Goblin Curse
Royal Delivery
Fire Spirit Goblin Demolisher Wizard Giant Skeleton
Fireball
Inferno Tower Wizard
Poison
Inferno Tower Wizard Goblin Curse
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Goblin Demolisher Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Demolisher Inferno Tower Goblin Curse Giant Skeleton Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Curse Earthquake Goblin Demolisher Inferno Tower Wizard Goblin Machine Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Curse Earthquake Goblin Demolisher

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Curse Giant Skeleton
Earthquake
Goblin Curse Giant Skeleton
Goblin Demolisher
Goblin Curse Giant Skeleton Goblin Machine
Inferno Tower
Wizard
Giant Skeleton
Goblin Curse
Earthquake Goblin Machine Fire Spirit Goblin Demolisher
Giant Skeleton
Fire Spirit Earthquake Goblin Demolisher Wizard
Goblin Machine
Goblin Curse Goblin Demolisher

Defense Synergies 0 6

Fire Spirit
Inferno Tower Giant Skeleton
Earthquake
Inferno Tower
Goblin Demolisher
Goblin Machine
Inferno Tower
Fire Spirit Earthquake
Wizard
Giant Skeleton
Goblin Curse
Goblin Machine
Giant Skeleton
Fire Spirit Wizard
Goblin Machine
Goblin Demolisher Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Demolisher Inferno Tower Wizard
Inferno Tower Goblin Curse
Inferno Tower Fire Spirit Goblin Curse Giant Skeleton
Inferno Tower Goblin Curse
Earthquake Goblin Demolisher Giant Skeleton
Fire Spirit Earthquake Goblin Demolisher
Inferno Tower Fire Spirit Wizard Goblin Curse
Earthquake Inferno Tower Giant Skeleton
Inferno Tower Goblin Curse
Fire Spirit Inferno Tower Giant Skeleton
Goblin Curse Earthquake Goblin Demolisher Wizard Giant Skeleton
Inferno Tower Wizard Goblin Curse
Inferno Tower Fire Spirit Earthquake Wizard Goblin Curse Giant Skeleton
Fire Spirit Wizard Earthquake Goblin Demolisher Goblin Curse
Inferno Tower Goblin Curse
Inferno Tower Goblin Curse
Wizard Inferno Tower
Fire Spirit Goblin Demolisher Wizard
Earthquake Wizard Fire Spirit Goblin Demolisher Goblin Curse Giant Skeleton
Inferno Tower Goblin Curse
Goblin Demolisher Wizard Fire Spirit Earthquake Goblin Curse Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton
Wizard
Giant Skeleton Inferno Tower
Giant Skeleton Inferno Tower
Inferno Tower Giant Skeleton Goblin Curse
Fire Spirit Wizard Goblin Demolisher Goblin Curse
Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Goblin Curse
Giant Skeleton Inferno Tower
Inferno Tower Goblin Curse
Inferno Tower Giant Skeleton
Giant Skeleton
Giant Skeleton Inferno Tower Wizard Goblin Curse
Wizard Goblin Demolisher Goblin Curse
Inferno Tower Giant Skeleton
Earthquake Inferno Tower Wizard Goblin Curse Giant Skeleton
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton
Goblin Curse
Earthquake Giant Skeleton
Earthquake Giant Skeleton
Wizard Fire Spirit Earthquake Goblin Demolisher Goblin Curse
Wizard Fire Spirit Goblin Curse Goblin Machine
Fire Spirit Earthquake Goblin Demolisher Wizard
Earthquake Fire Spirit Goblin Demolisher Wizard Goblin Curse
Wizard
Fire Spirit
Earthquake Wizard Goblin Machine
Fire Spirit Wizard Goblin Curse
Earthquake Fire Spirit
Earthquake
Earthquake
Earthquake Goblin Demolisher Wizard
Earthquake Goblin Demolisher Wizard
Earthquake
Fire Spirit Earthquake Goblin Demolisher Wizard Goblin Machine
Fire Spirit Earthquake Goblin Demolisher Wizard Goblin Curse Goblin Machine
Earthquake Giant Skeleton
Wizard
Earthquake
Earthquake Goblin Demolisher Goblin Curse Fire Spirit Wizard Goblin Machine
Earthquake Wizard
Wizard
Goblin Curse
Fire Spirit Wizard Goblin Curse
Wizard
Earthquake Wizard
Giant Skeleton
Earthquake Wizard Goblin Curse
Earthquake Fire Spirit
Fire Spirit Wizard Goblin Curse
Wizard
Earthquake Wizard
Giant Skeleton
Giant Skeleton
Giant Skeleton
Wizard

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