My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Cannon Cart Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Cannon Cart
Giant Snowball
Bats
Zap
Bats Dark Prince Cannon Cart Goblin Giant
Barbarian Barrel
Wizard Dark Prince Cannon Cart Electro Wizard
The Log
Dark Prince Cannon Cart
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Dark Prince Cannon Cart Electro Wizard
Fireball
Wizard Cannon Cart Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Wizard Dark Prince Cannon Cart Electro Wizard
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Fireball Dark Prince Electro Wizard Wizard Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Fireball Dark Prince

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Dark Prince Cannon Cart Goblin Giant
Fireball
Goblin Giant Dark Prince Electro Wizard
Wizard
Rage Dark Prince Goblin Giant
Rage
Bats Wizard Dark Prince Cannon Cart Goblin Giant Electro Wizard
Dark Prince
Bats Fireball Wizard Rage Goblin Giant Electro Wizard
Cannon Cart
Bats Rage Electro Wizard
Goblin Giant
Fireball Bats Wizard Rage Dark Prince Electro Wizard
Electro Wizard
Fireball Rage Dark Prince Cannon Cart Goblin Giant

Defense Synergies 1 13

Bats
Dark Prince Cannon Cart Goblin Giant Electro Wizard
Fireball
Goblin Giant Dark Prince Electro Wizard
Wizard
Dark Prince Cannon Cart Electro Wizard
Rage
Dark Prince
Bats Fireball Wizard Cannon Cart Electro Wizard
Cannon Cart
Bats Wizard Dark Prince Electro Wizard
Goblin Giant
Fireball Bats Electro Wizard
Electro Wizard
Bats Fireball Wizard Dark Prince Cannon Cart Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball Wizard Goblin Giant Electro Wizard
Bats Dark Prince Cannon Cart Electro Wizard
Bats Dark Prince Cannon Cart Electro Wizard
Bats Dark Prince Cannon Cart Electro Wizard
Fireball Dark Prince
Fireball Bats Dark Prince Cannon Cart Electro Wizard
Bats Electro Wizard Fireball Wizard
Fireball Cannon Cart Goblin Giant Electro Wizard
Dark Prince Cannon Cart Electro Wizard
Bats Electro Wizard Fireball Wizard Dark Prince Cannon Cart Goblin Giant
Bats Fireball Wizard Electro Wizard
Bats Fireball Wizard Dark Prince Cannon Cart Electro Wizard
Fireball Wizard Bats Dark Prince Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Fireball Electro Wizard
Wizard Bats Fireball Dark Prince Cannon Cart Electro Wizard
Fireball Bats Wizard Dark Prince Cannon Cart Electro Wizard
Wizard Bats Fireball Dark Prince Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Wizard Dark Prince Bats Fireball Cannon Cart Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Cannon Cart Electro Wizard
Fireball Electro Wizard Wizard Cannon Cart
Bats Dark Prince Cannon Cart Goblin Giant Electro Wizard
Dark Prince Bats Fireball Cannon Cart Goblin Giant Electro Wizard
Dark Prince Cannon Cart Goblin Giant
Fireball Wizard Bats Goblin Giant Electro Wizard
Dark Prince Bats Fireball Cannon Cart Goblin Giant Electro Wizard
Dark Prince Cannon Cart Goblin Giant
Electro Wizard Bats Fireball Dark Prince Cannon Cart
Goblin Giant
Bats Dark Prince Cannon Cart
Fireball Dark Prince Goblin Giant Electro Wizard
Dark Prince Cannon Cart Fireball Wizard Goblin Giant
Wizard Fireball Cannon Cart
Electro Wizard Bats Fireball Dark Prince Cannon Cart Goblin Giant
Bats Fireball Wizard Dark Prince Cannon Cart Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball Cannon Cart Goblin Giant
Cannon Cart Fireball Dark Prince
Fireball Wizard Dark Prince
Fireball Wizard Bats Goblin Giant
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Electro Wizard
Fireball Wizard Dark Prince Cannon Cart Electro Wizard
Fireball Wizard
Fireball Cannon Cart
Fireball Cannon Cart
Fireball Cannon Cart
Fireball Wizard Cannon Cart
Fireball Wizard Cannon Cart
Fireball
Bats
Fireball Wizard Dark Prince Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Cannon Cart
Fireball Wizard Dark Prince
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard Electro Wizard
Electro Wizard Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Bats Fireball Dark Prince Cannon Cart
Fireball Wizard Electro Wizard
Fireball
Fireball Wizard Dark Prince Cannon Cart Electro Wizard
Fireball Wizard
Fireball
Dark Prince Cannon Cart
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Dark Prince Cannon Cart Goblin Giant Electro Wizard
Cannon Cart
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: