My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons
Zap
Skeletons Goblin Giant
Barbarian Barrel
Skeletons Electro Spirit Tesla Elite Barbarians Wizard
The Log
Skeletons Electro Spirit Elite Barbarians
Earthquake
Skeletons Tesla
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Elite Barbarians Wizard
Fireball
Tesla Elite Barbarians Wizard
Poison
Wizard
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Tesla Fireball Wizard Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit The Log Tesla

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Elite Barbarians Fireball Goblin Giant
Tesla
Elite Barbarians
Electro Spirit Fireball Wizard Goblin Giant The Log
Fireball
Goblin Giant Electro Spirit Elite Barbarians The Log
Wizard
Elite Barbarians Goblin Giant
Goblin Giant
Fireball Electro Spirit Elite Barbarians Wizard The Log
The Log
Elite Barbarians Fireball Goblin Giant

Defense Synergies 4 11

Skeletons
Tesla Electro Spirit Elite Barbarians Wizard The Log
Electro Spirit
Skeletons The Log
Tesla
Skeletons The Log Fireball Wizard
Elite Barbarians
Skeletons Wizard The Log
Fireball
Goblin Giant The Log Tesla
Wizard
Skeletons Tesla Elite Barbarians The Log
Goblin Giant
Fireball The Log
The Log
Tesla Fireball Skeletons Electro Spirit Elite Barbarians Wizard Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Goblin Giant The Log
Elite Barbarians Skeletons Tesla The Log
Tesla Skeletons Elite Barbarians
Tesla Elite Barbarians Skeletons
Elite Barbarians Fireball The Log
Fireball The Log Skeletons Electro Spirit Tesla
Tesla Electro Spirit Fireball Wizard
Electro Spirit Tesla Fireball Goblin Giant The Log
Tesla Skeletons Elite Barbarians
Elite Barbarians Skeletons Tesla
Skeletons Electro Spirit Tesla Fireball Wizard Goblin Giant The Log
Tesla Fireball Wizard
Tesla Skeletons Elite Barbarians Fireball Wizard The Log
Fireball Wizard Electro Spirit Tesla The Log
Elite Barbarians Tesla
Tesla Elite Barbarians Fireball The Log
Tesla Wizard Skeletons Elite Barbarians Fireball
Tesla Fireball Electro Spirit Elite Barbarians Wizard The Log
Wizard The Log Electro Spirit Tesla Fireball
Tesla Elite Barbarians
Wizard Electro Spirit Tesla Elite Barbarians Fireball Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Elite Barbarians Fireball
Fireball Tesla Elite Barbarians Wizard The Log
Skeletons Elite Barbarians Goblin Giant The Log
Tesla Elite Barbarians Fireball Goblin Giant The Log
Skeletons Tesla Elite Barbarians Goblin Giant
Fireball Wizard Skeletons Electro Spirit Tesla Goblin Giant
Skeletons Tesla Elite Barbarians Fireball Goblin Giant
Tesla Elite Barbarians Goblin Giant
Skeletons Electro Spirit Elite Barbarians Fireball The Log
Skeletons Tesla Goblin Giant
Tesla Elite Barbarians
Elite Barbarians Fireball Goblin Giant The Log
Elite Barbarians Skeletons Tesla Fireball Wizard Goblin Giant
Wizard Tesla Fireball
Tesla Elite Barbarians Skeletons Electro Spirit Fireball Goblin Giant The Log
Electro Spirit Tesla Elite Barbarians Fireball Wizard The Log
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball Goblin Giant The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Electro Spirit Goblin Giant
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball Wizard
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Electro Spirit Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Fireball Wizard
Electro Spirit Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Electro Spirit Fireball
Fireball Wizard The Log
Electro Spirit Fireball
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Elite Barbarians
Electro Spirit Elite Barbarians Fireball The Log
Fireball
Fireball Goblin Giant The Log
Fireball Wizard

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