My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Wizard Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Goblin Cage Wizard Sparky
The Log
Goblin Gang Goblin Cage Sparky
Earthquake
Goblin Gang Goblin Cage
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Goblin Cage Wizard Sparky
Fireball
Goblin Gang Goblin Cage Wizard Sparky
Poison
Bats Goblin Gang Goblin Cage Wizard Sparky
Lightning
Goblin Cage Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Giant The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Goblin Cage Wizard Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Sparky
Arrows
Sparky
Goblin Gang
Goblin Cage Sparky
Goblin Cage
Bats Goblin Gang The Log
Wizard
Sparky
Electro Giant
Sparky
The Log
Goblin Cage Sparky
Sparky
Arrows Bats Goblin Gang Wizard Electro Giant The Log

Defense Synergies 0 13

Bats
Goblin Cage The Log Sparky
Arrows
Sparky
Goblin Gang
Goblin Cage The Log Sparky
Goblin Cage
Bats Goblin Gang Wizard Electro Giant The Log Sparky
Wizard
Goblin Cage The Log
Electro Giant
Goblin Cage
The Log
Bats Goblin Gang Goblin Cage Wizard Sparky
Sparky
Bats Arrows Goblin Gang Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard The Log Sparky
Sparky Bats Goblin Gang Goblin Cage The Log
Goblin Gang Goblin Cage Sparky Bats
Goblin Cage Sparky Bats Goblin Gang
Arrows Goblin Cage The Log Sparky
Arrows Goblin Gang The Log Bats
Bats Arrows Goblin Gang Goblin Cage Wizard
Arrows Goblin Cage Electro Giant The Log Sparky
Sparky Goblin Gang Goblin Cage
Goblin Gang Sparky
Bats Goblin Gang Arrows Wizard Electro Giant The Log
Arrows Bats Goblin Gang Wizard
Goblin Cage Sparky Bats Goblin Gang Wizard The Log
Wizard Sparky Bats Arrows Goblin Gang Goblin Cage The Log
Sparky Goblin Gang Goblin Cage
Goblin Gang Goblin Cage Electro Giant The Log Sparky
Wizard Sparky Bats Arrows Goblin Gang Goblin Cage
Arrows Goblin Cage Bats Goblin Gang Wizard The Log
Arrows Goblin Cage Wizard The Log Bats
Sparky Goblin Cage
Goblin Gang Wizard Bats Arrows Electro Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Electro Giant Sparky
Arrows Goblin Gang Wizard The Log
Goblin Gang Bats Goblin Cage The Log Sparky
Goblin Gang Bats Goblin Cage The Log Sparky
Goblin Gang Goblin Cage Sparky
Arrows Wizard Electro Giant Bats Goblin Gang
Goblin Gang Sparky Bats Goblin Cage
Goblin Cage Sparky
Goblin Cage Bats The Log Sparky
Goblin Gang Goblin Cage Sparky
Bats Goblin Cage Sparky
Arrows Goblin Cage Electro Giant The Log
Goblin Gang Goblin Cage Wizard Sparky
Wizard Goblin Cage Electro Giant Sparky
Goblin Gang Electro Giant Sparky Bats Goblin Cage The Log
Bats Arrows Goblin Cage Wizard Electro Giant The Log Sparky
Arrows Goblin Cage
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows The Log
Arrows The Log Sparky
Arrows The Log Sparky
Wizard Arrows The Log Sparky
Arrows Wizard Electro Giant Bats
Arrows Wizard The Log Sparky
Arrows The Log Wizard
Arrows The Log Wizard
Bats Goblin Gang Sparky
Arrows Wizard The Log Sparky
Arrows Wizard
The Log Sparky
Arrows
Arrows The Log Sparky
Arrows Wizard The Log Sparky
Arrows Wizard The Log Sparky
Arrows Sparky
Bats Sparky
Arrows Wizard The Log Sparky
Arrows Wizard Electro Giant The Log
The Log Sparky
Arrows Wizard
The Log Sparky
Arrows The Log
Arrows Electro Giant The Log Wizard Sparky
Arrows The Log Wizard Sparky
Arrows Wizard The Log Sparky
Arrows The Log Sparky
Bats Arrows Wizard Electro Giant Sparky
Bats Wizard Electro Giant
Sparky
Arrows Wizard The Log Sparky
Arrows Sparky
Sparky
Arrows Wizard The Log Sparky
Bats Goblin Gang
Arrows Wizard
Arrows The Log
Goblin Gang Wizard Sparky
Arrows The Log Wizard
Arrows Electro Giant Sparky
Sparky
Electro Giant Bats Goblin Gang The Log Sparky
Bats
Electro Giant The Log Sparky
Sparky
Wizard Sparky

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