My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Golem Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Minion Horde Barbarian Barrel Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Fisherman Ram Rider
Giant Snowball
Goblins Minion Horde Fisherman Ram Rider
Zap
Goblins Minion Horde Fisherman Ram Rider
Barbarian Barrel
Goblins Knight Wizard
The Log
Goblins Fisherman Ram Rider
Earthquake
Arrows
Goblins Minion Horde
Royal Delivery
Goblins Knight Minion Horde Wizard Fisherman Ram Rider
Fireball
Minion Horde Wizard Fisherman Ram Rider
Poison
Minion Horde Wizard Fisherman
Lightning
Knight Wizard Fisherman Ram Rider
Rocket
Minion Horde Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Knight Fisherman Minion Horde Wizard Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Barbarian Barrel Knight Fisherman

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Minion Horde Wizard Barbarian Barrel Ram Rider
Minion Horde
Knight Barbarian Barrel Golem
Wizard
Knight Golem Ram Rider
Barbarian Barrel
Knight Minion Horde Golem Ram Rider
Golem
Minion Horde Wizard Barbarian Barrel
Fisherman
Ram Rider
Ram Rider
Knight Wizard Barbarian Barrel Fisherman

Defense Synergies 0 12

Goblins
Knight Minion Horde Wizard Barbarian Barrel Fisherman
Knight
Goblins Minion Horde Wizard Barbarian Barrel Fisherman
Minion Horde
Goblins Knight Barbarian Barrel
Wizard
Goblins Knight Barbarian Barrel
Barbarian Barrel
Goblins Knight Minion Horde Wizard
Golem
Fisherman
Goblins Knight Ram Rider
Ram Rider
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard Barbarian Barrel Ram Rider
Minion Horde Goblins Knight Fisherman Ram Rider
Minion Horde Fisherman Ram Rider Goblins Knight
Minion Horde Goblins Knight Fisherman Ram Rider
Barbarian Barrel
Barbarian Barrel Goblins
Minion Horde Ram Rider Wizard
Barbarian Barrel Ram Rider
Minion Horde Goblins Fisherman
Knight Goblins Minion Horde Barbarian Barrel Fisherman
Goblins Minion Horde Knight Wizard Barbarian Barrel Fisherman Ram Rider
Minion Horde Wizard Ram Rider
Minion Horde Knight Wizard Ram Rider
Wizard Goblins Minion Horde Barbarian Barrel
Knight Minion Horde Ram Rider
Minion Horde Fisherman Ram Rider
Minion Horde Wizard Goblins Knight Fisherman
Goblins Knight Minion Horde Wizard Barbarian Barrel Fisherman Ram Rider
Wizard Barbarian Barrel Knight Fisherman Ram Rider
Fisherman Ram Rider
Wizard Goblins Knight Minion Horde Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Barbarian Barrel Fisherman
Knight Wizard Barbarian Barrel Fisherman
Goblins Knight Minion Horde Fisherman Ram Rider
Knight Minion Horde Barbarian Barrel Fisherman Ram Rider
Knight Minion Horde Fisherman Ram Rider
Wizard Minion Horde Ram Rider
Goblins Knight Minion Horde Ram Rider
Knight Minion Horde Fisherman
Minion Horde Goblins Knight Barbarian Barrel
Minion Horde
Knight Minion Horde
Knight Minion Horde Wizard Ram Rider
Wizard Minion Horde
Goblins Knight Minion Horde Barbarian Barrel Fisherman
Minion Horde Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Barbarian Barrel
Barbarian Barrel Fisherman Ram Rider
Minion Horde Barbarian Barrel
Knight Barbarian Barrel
Wizard Minion Horde Barbarian Barrel
Wizard Minion Horde Ram Rider
Minion Horde Wizard
Wizard Barbarian Barrel Ram Rider
Wizard Fisherman Ram Rider
Goblins Minion Horde Fisherman
Knight Minion Horde Wizard Barbarian Barrel Fisherman Ram Rider
Wizard
Knight Barbarian Barrel Fisherman
Minion Horde Barbarian Barrel Fisherman
Barbarian Barrel Fisherman
Minion Horde Wizard Barbarian Barrel
Minion Horde Wizard Barbarian Barrel
Barbarian Barrel
Minion Horde Fisherman
Wizard Barbarian Barrel Fisherman
Wizard Barbarian Barrel
Minion Horde
Wizard
Fisherman
Minion Horde Barbarian Barrel
Wizard Barbarian Barrel
Minion Horde Fisherman
Wizard Barbarian Barrel Fisherman Ram Rider
Wizard Fisherman Ram Rider
Barbarian Barrel Fisherman
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Barbarian Barrel
Wizard Ram Rider
Barbarian Barrel
Knight Minion Horde Wizard
Wizard
Minion Horde
Minion Horde
Barbarian Barrel
Wizard

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