My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Dark Prince Prince
Giant Snowball
Hog Rider Witch
Zap
Dark Prince Witch Prince
Barbarian Barrel
Elite Barbarians Wizard Dark Prince Witch
The Log
Elite Barbarians Hog Rider Dark Prince Witch Prince
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Hog Rider Wizard Dark Prince Witch Prince
Fireball
Elite Barbarians Hog Rider Wizard Witch
Poison
Wizard Witch
Lightning
Elite Barbarians Wizard Dark Prince Witch Prince
Rocket
Elite Barbarians Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Hog Rider Dark Prince Wizard Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Hog Rider Dark Prince

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Prince Dark Prince Witch The Log
Elite Barbarians
Zap Hog Rider Wizard The Log
Hog Rider
Zap The Log Elite Barbarians Wizard Dark Prince Witch Prince
Wizard
Elite Barbarians Hog Rider Dark Prince Prince
Dark Prince
Prince Zap Hog Rider Wizard Witch
Witch
Zap Hog Rider Dark Prince Prince
Prince
Zap Dark Prince Hog Rider Wizard Witch The Log
The Log
Hog Rider Zap Elite Barbarians Prince

Defense Synergies 2 15

Zap
Elite Barbarians Dark Prince Witch Prince The Log
Elite Barbarians
Dark Prince Zap Wizard The Log
Hog Rider
Wizard
Elite Barbarians Dark Prince Prince The Log
Dark Prince
Elite Barbarians Zap Wizard Witch Prince The Log
Witch
Zap Dark Prince Prince The Log
Prince
The Log Zap Wizard Dark Prince Witch
The Log
Prince Zap Elite Barbarians Wizard Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians Zap Dark Prince Witch Prince The Log
Witch Prince Elite Barbarians Dark Prince
Elite Barbarians Witch Prince Dark Prince
Elite Barbarians Dark Prince Prince The Log
The Log Zap Dark Prince
Zap Wizard Witch
Zap The Log
Witch Elite Barbarians Prince
Elite Barbarians Dark Prince Prince
Witch Zap Wizard Dark Prince The Log
Zap Wizard Witch
Prince Zap Elite Barbarians Wizard Dark Prince Witch The Log
Wizard Zap Dark Prince Witch Prince The Log
Elite Barbarians Prince
Zap Elite Barbarians Prince The Log
Wizard Elite Barbarians Dark Prince Witch Prince
Zap Elite Barbarians Wizard Dark Prince Witch Prince The Log
Zap Wizard Witch The Log Dark Prince
Elite Barbarians Prince
Wizard Dark Prince Elite Barbarians Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Dark Prince Witch Prince
Zap Elite Barbarians Wizard Prince The Log
Zap Elite Barbarians Dark Prince Witch Prince The Log
Dark Prince Prince Zap Elite Barbarians The Log
Elite Barbarians Dark Prince Witch Prince
Wizard Zap Witch
Dark Prince Prince Elite Barbarians Witch
Elite Barbarians Dark Prince Prince
Zap Elite Barbarians Dark Prince Witch Prince The Log
Witch
Elite Barbarians Dark Prince Witch Prince
Zap Elite Barbarians Dark Prince Prince The Log
Elite Barbarians Dark Prince Prince Wizard Witch
Wizard Witch
Elite Barbarians Witch Zap Dark Prince Prince The Log
Zap Elite Barbarians Wizard Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Dark Prince Prince The Log
Wizard Zap Dark Prince The Log
Wizard Zap Witch
Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians Prince
Zap Wizard Dark Prince Prince The Log
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians Prince The Log
Zap Wizard Witch The Log
Wizard The Log
Zap Wizard Dark Prince Prince The Log
Zap Wizard Witch The Log
Prince The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard Dark Prince Witch
Witch
The Log Zap Wizard Witch
Zap Wizard Witch Prince The Log
Zap The Log
Elite Barbarians Zap Wizard Witch
Zap Wizard Witch
Elite Barbarians
Zap Wizard The Log
Zap
Prince
Wizard The Log
Zap Dark Prince Witch Prince
Zap Wizard Witch
The Log
Wizard Dark Prince Prince
The Log Zap Wizard
Zap
Elite Barbarians Dark Prince Prince
Zap Elite Barbarians Witch The Log
Zap Witch
Zap Dark Prince Witch Prince The Log

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