My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Balloon Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Balloon Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Phoenix
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Ice Spirit Wizard Lumberjack
The Log
Ice Spirit Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mini P.E.K.K.A Wizard Balloon Lumberjack
Fireball
Wizard Balloon Lumberjack
Poison
Wizard Balloon Phoenix
Lightning
Mini P.E.K.K.A Wizard Balloon Phoenix Lumberjack
Rocket
Wizard Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Mini P.E.K.K.A Phoenix Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Arrows Mini P.E.K.K.A

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Mini P.E.K.K.A Phoenix Lumberjack
Zap
Ice Spirit Arrows Balloon Mini P.E.K.K.A Phoenix Lumberjack
Arrows
Zap Balloon Mini P.E.K.K.A Phoenix Lumberjack
Mini P.E.K.K.A
Ice Spirit Zap Arrows Wizard Lumberjack
Wizard
Mini P.E.K.K.A Balloon Lumberjack
Balloon
Ice Spirit Zap Arrows Lumberjack Wizard
Phoenix
Ice Spirit Zap Arrows
Lumberjack
Balloon Ice Spirit Zap Arrows Mini P.E.K.K.A Wizard

Defense Synergies 3 11

Ice Spirit
Zap Mini P.E.K.K.A Wizard Phoenix Lumberjack
Zap
Ice Spirit Mini P.E.K.K.A Arrows Phoenix Lumberjack
Arrows
Zap Mini P.E.K.K.A Phoenix Lumberjack
Mini P.E.K.K.A
Ice Spirit Zap Arrows Wizard
Wizard
Ice Spirit Mini P.E.K.K.A Lumberjack
Balloon
Phoenix
Ice Spirit Zap Arrows
Lumberjack
Ice Spirit Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Lumberjack Ice Spirit Zap Phoenix
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Phoenix
Arrows Mini P.E.K.K.A Lumberjack
Arrows Zap Lumberjack
Ice Spirit Zap Arrows Wizard Phoenix
Zap Arrows Phoenix
Mini P.E.K.K.A Phoenix Lumberjack
Ice Spirit Mini P.E.K.K.A Phoenix Lumberjack
Zap Arrows Wizard Lumberjack
Arrows Zap Wizard Phoenix
Mini P.E.K.K.A Lumberjack Ice Spirit Zap Wizard
Wizard Ice Spirit Zap Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Phoenix Lumberjack
Ice Spirit Zap Mini P.E.K.K.A Lumberjack
Wizard Arrows Mini P.E.K.K.A Lumberjack
Ice Spirit Arrows Zap Wizard Lumberjack
Zap Arrows Wizard Ice Spirit Lumberjack
Mini P.E.K.K.A Phoenix Lumberjack
Wizard Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap
Zap Arrows Mini P.E.K.K.A Wizard Phoenix Lumberjack
Lumberjack Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Zap Phoenix
Mini P.E.K.K.A Phoenix Lumberjack
Arrows Wizard Ice Spirit Zap
Mini P.E.K.K.A Phoenix Lumberjack
Mini P.E.K.K.A Phoenix Lumberjack
Zap Ice Spirit Mini P.E.K.K.A Phoenix
Phoenix
Mini P.E.K.K.A Phoenix Lumberjack
Zap Arrows Phoenix
Mini P.E.K.K.A Wizard Lumberjack
Wizard
Phoenix Ice Spirit Zap Mini P.E.K.K.A Lumberjack
Arrows Zap Mini P.E.K.K.A Wizard Phoenix
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Ice Spirit Zap
Arrows Wizard
Arrows Ice Spirit Zap Wizard
Arrows Zap Wizard
Mini P.E.K.K.A Lumberjack
Zap Arrows Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Ice Spirit Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Ice Spirit Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Ice Spirit Arrows
Arrows Wizard
Zap Ice Spirit
Zap Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Lumberjack
Arrows Zap Wizard
Zap Arrows
Zap Ice Spirit
Zap
Zap
Wizard

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