My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Barbarians
Zap
Minions Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Wizard
The Log
Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Minions
Royal Delivery
Minions Barbarians Wizard P.E.K.K.A
Fireball
Minions Barbarians Inferno Tower Wizard
Poison
Minions Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Barbarians Inferno Tower Wizard Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Minions Barbarians Inferno Tower

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Knight
Minions
Mega Knight P.E.K.K.A
Barbarians
Inferno Tower
Wizard
P.E.K.K.A Mega Knight
Rocket
P.E.K.K.A
Arrows Minions Wizard
Mega Knight
Minions Arrows Wizard

Defense Synergies 1 9

Arrows
Mega Knight Barbarians Inferno Tower P.E.K.K.A
Minions
Inferno Tower P.E.K.K.A Mega Knight
Barbarians
Arrows
Inferno Tower
Arrows Minions Mega Knight
Wizard
P.E.K.K.A Mega Knight
Rocket
P.E.K.K.A
Arrows Minions Wizard
Mega Knight
Arrows Minions Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Inferno Tower Wizard
Barbarians Inferno Tower P.E.K.K.A Minions Mega Knight
Barbarians Inferno Tower Rocket P.E.K.K.A Mega Knight Minions
Barbarians Inferno Tower P.E.K.K.A Minions Mega Knight
Arrows Barbarians Rocket P.E.K.K.A Mega Knight
Arrows Minions Mega Knight
Minions Inferno Tower Rocket Arrows Wizard
Rocket Arrows Barbarians Inferno Tower P.E.K.K.A Mega Knight
Barbarians Inferno Tower P.E.K.K.A Minions
Barbarians Inferno Tower Mega Knight
Minions Barbarians Arrows Wizard Mega Knight
Arrows Minions Inferno Tower Wizard
Barbarians Inferno Tower P.E.K.K.A Mega Knight Minions Wizard Rocket
Wizard Rocket Mega Knight Arrows Minions Barbarians P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Mega Knight
Barbarians Inferno Tower Rocket P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Arrows Minions Inferno Tower P.E.K.K.A
Arrows Mega Knight Minions Barbarians Wizard
Arrows Wizard Minions Barbarians Mega Knight
Barbarians P.E.K.K.A Inferno Tower
Wizard Mega Knight Arrows Minions Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Inferno Tower P.E.K.K.A
Arrows Wizard Rocket Mega Knight
Barbarians P.E.K.K.A Mega Knight Minions Inferno Tower Rocket
Rocket P.E.K.K.A Mega Knight Barbarians Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Mega Knight
Arrows Wizard Rocket Minions
Rocket P.E.K.K.A Minions Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Barbarians
Rocket P.E.K.K.A Mega Knight Minions Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Minions Barbarians Inferno Tower
Rocket P.E.K.K.A Mega Knight Arrows Barbarians
Barbarians Rocket P.E.K.K.A Mega Knight Inferno Tower Wizard
Wizard Barbarians Mega Knight
Barbarians Inferno Tower Minions Rocket P.E.K.K.A
Arrows Minions Mega Knight Barbarians Inferno Tower Wizard P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Barbarians Rocket
Wizard Rocket Arrows Mega Knight
Arrows Wizard Minions Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Minions
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket
Arrows Minions Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket Mega Knight
Arrows Rocket
Minions Rocket
Rocket Arrows Wizard Mega Knight
Rocket Arrows Wizard Mega Knight
Rocket Minions Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarians
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Rocket Arrows
Arrows Wizard
Rocket Minions Wizard
Arrows Wizard Rocket Mega Knight
Rocket Arrows
P.E.K.K.A Mega Knight
Rocket Arrows Wizard
Minions Barbarians Rocket
Rocket Arrows Wizard
Arrows
Wizard Rocket Mega Knight
Arrows Wizard
Rocket Arrows
P.E.K.K.A Mega Knight
Minions Rocket
Rocket
Rocket Mega Knight
P.E.K.K.A
Wizard Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: