My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Knight Tesla Wizard Dark Prince
The Log
Skeletons Hog Rider Dark Prince
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider Wizard Dark Prince
Fireball
Tesla Hog Rider Wizard
Poison
Wizard
Lightning
Knight Tesla Wizard Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Knight Tesla Hog Rider Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Dark Prince
Knight
Hog Rider Arrows Wizard The Log
Tesla
Hog Rider
Arrows Knight The Log Wizard Dark Prince
Wizard
Knight Hog Rider Dark Prince
Dark Prince
Arrows Hog Rider Wizard
The Log
Hog Rider Knight

Defense Synergies 3 14

Skeletons
Tesla Knight Wizard Dark Prince The Log
Arrows
Knight Tesla Dark Prince
Knight
Tesla Skeletons Arrows Wizard The Log
Tesla
Skeletons Knight The Log Arrows Wizard Dark Prince
Hog Rider
Wizard
Skeletons Knight Tesla Dark Prince The Log
Dark Prince
Skeletons Arrows Tesla Wizard The Log
The Log
Tesla Skeletons Knight Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard The Log
Skeletons Knight Tesla Dark Prince The Log
Tesla Skeletons Knight Dark Prince
Tesla Skeletons Knight Dark Prince
Arrows Dark Prince The Log
Arrows The Log Skeletons Tesla Dark Prince
Tesla Arrows Wizard
Arrows Tesla The Log
Tesla Skeletons
Knight Skeletons Tesla Dark Prince
Skeletons Arrows Knight Tesla Wizard Dark Prince The Log
Arrows Tesla Wizard
Tesla Skeletons Knight Wizard Dark Prince The Log
Wizard Arrows Tesla Dark Prince The Log
Knight Tesla
Tesla The Log
Tesla Wizard Skeletons Arrows Knight Dark Prince
Arrows Tesla Knight Wizard Dark Prince The Log
Arrows Wizard The Log Knight Tesla Dark Prince
Tesla
Wizard Dark Prince Arrows Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Dark Prince
Arrows Knight Tesla Wizard The Log
Skeletons Knight Dark Prince The Log
Dark Prince Knight Tesla The Log
Skeletons Knight Tesla Dark Prince
Arrows Wizard Skeletons Tesla
Dark Prince Skeletons Knight Tesla
Knight Tesla Dark Prince
Skeletons Knight Dark Prince The Log
Skeletons Tesla
Knight Tesla Dark Prince
Arrows Dark Prince The Log
Dark Prince Skeletons Knight Tesla Wizard
Wizard Tesla
Tesla Skeletons Knight Dark Prince The Log
Arrows Tesla Wizard Dark Prince The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight Dark Prince The Log
Wizard Arrows Dark Prince The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Knight Wizard Dark Prince The Log
Arrows Wizard
Knight The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard Dark Prince The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Dark Prince
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Dark Prince
Arrows Wizard
Arrows The Log
Knight Wizard Dark Prince
Arrows The Log Wizard
Arrows
Dark Prince
The Log
Dark Prince The Log
Wizard

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