My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Clone Balloon
Giant Snowball
Archers Wall Breakers Clone Balloon Lumberjack
Zap
Archers Wall Breakers Clone Balloon
Barbarian Barrel
Archers Knight Wizard Wall Breakers Clone Lumberjack
The Log
Archers Wall Breakers Clone Lumberjack
Earthquake
Archers Clone
Arrows
Archers Wall Breakers Clone
Royal Delivery
Archers Knight Wizard Wall Breakers Clone Balloon Lumberjack
Fireball
Archers Wizard Wall Breakers Clone Balloon Lumberjack
Poison
Archers Wizard Clone Balloon
Lightning
Knight Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Wall Breakers Archers Knight Clone Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Wall Breakers Archers Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Archers Knight Wall Breakers Lumberjack
Archers
Knight Giant Snowball Wall Breakers Balloon Lumberjack
Knight
Archers Wall Breakers Balloon Giant Snowball Wizard Lumberjack
Wizard
Knight Balloon Lumberjack
Wall Breakers
Knight Giant Snowball Archers Balloon
Clone
Balloon Lumberjack
Balloon
Giant Snowball Knight Clone Lumberjack Archers Wizard Wall Breakers
Lumberjack
Balloon Giant Snowball Archers Knight Wizard Clone

Defense Synergies 1 8

Giant Snowball
Archers Knight Wizard Lumberjack
Archers
Knight Giant Snowball Lumberjack
Knight
Archers Giant Snowball Wizard Lumberjack
Wizard
Giant Snowball Knight Lumberjack
Wall Breakers
Clone
Balloon
Lumberjack
Giant Snowball Archers Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Lumberjack Knight
Lumberjack Giant Snowball Archers Knight
Lumberjack Knight
Lumberjack
Giant Snowball Archers Lumberjack
Giant Snowball Archers Wizard
Lumberjack
Knight Giant Snowball Archers Lumberjack
Archers Giant Snowball Knight Wizard Lumberjack
Giant Snowball Archers Wizard
Lumberjack Giant Snowball Knight Wizard
Wizard Giant Snowball Lumberjack
Knight Lumberjack
Giant Snowball Lumberjack
Wizard Knight Lumberjack
Giant Snowball Archers Knight Wizard Lumberjack
Giant Snowball Wizard Archers Knight Lumberjack
Lumberjack
Wizard Giant Snowball Archers Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Giant Snowball Archers
Giant Snowball Archers Knight Wizard Lumberjack
Lumberjack Knight
Lumberjack Knight
Knight Lumberjack
Wizard Giant Snowball Archers
Archers Knight Lumberjack
Knight Lumberjack
Giant Snowball Knight
Knight Lumberjack
Giant Snowball
Knight Wizard Lumberjack
Wizard Archers
Archers Knight Lumberjack
Giant Snowball Archers Wizard
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball
Knight
Wizard Giant Snowball
Wizard Giant Snowball
Archers Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Lumberjack
Knight Wizard
Giant Snowball Archers Wizard
Giant Snowball Knight
Giant Snowball
Giant Snowball Wizard
Wizard
Giant Snowball
Giant Snowball Archers Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Archers Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Archers
Giant Snowball Archers Wizard
Knight Wizard Lumberjack
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Wizard

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