My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Musketeer Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Tombstone Musketeer Royal Hogs
Zap
Tombstone Royal Hogs
Barbarian Barrel
Knight Tombstone Musketeer Wizard Royal Hogs
The Log
Tombstone Musketeer Royal Hogs
Earthquake
Tombstone Royal Hogs
Arrows
Tombstone Royal Hogs
Royal Delivery
Knight Musketeer Wizard Royal Hogs Bowler
Fireball
Tombstone Musketeer Wizard Royal Hogs Bowler
Poison
Tombstone Musketeer Wizard Royal Hogs
Lightning
Knight Tombstone Musketeer Wizard Bowler
Rocket
Musketeer Wizard Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Tombstone Musketeer Wizard Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Tombstone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mirror Knight Bowler
Knight
Musketeer Arrows Wizard Royal Hogs
Tombstone
Musketeer
Knight Royal Hogs Mirror Bowler
Wizard
Knight Royal Hogs
Royal Hogs
Arrows Knight Musketeer Wizard Bowler
Mirror
Arrows Musketeer
Bowler
Arrows Musketeer Royal Hogs

Defense Synergies 3 10

Arrows
Mirror Knight Tombstone Bowler
Knight
Musketeer Arrows Wizard Bowler
Tombstone
Musketeer Arrows Wizard Mirror
Musketeer
Knight Tombstone Mirror Bowler
Wizard
Knight Tombstone
Royal Hogs
Mirror
Arrows Tombstone Musketeer Bowler
Bowler
Arrows Knight Musketeer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Tombstone Musketeer Wizard
Knight Tombstone Musketeer
Bowler Knight Tombstone Musketeer
Knight Tombstone Musketeer Bowler
Arrows Tombstone Bowler
Arrows Bowler Musketeer
Musketeer Arrows Tombstone Wizard
Bowler Arrows Musketeer
Tombstone Musketeer
Knight Musketeer Bowler
Arrows Knight Tombstone Musketeer Wizard Bowler
Arrows Musketeer Wizard
Tombstone Bowler Knight Musketeer Wizard
Wizard Bowler Arrows Tombstone
Knight Tombstone
Bowler
Wizard Arrows Knight Tombstone Musketeer Bowler
Arrows Tombstone Knight Musketeer Wizard Bowler
Arrows Wizard Knight Tombstone Musketeer Bowler
Musketeer
Wizard Bowler Arrows Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Bowler
Arrows Knight Musketeer Wizard Bowler
Tombstone Knight Musketeer Bowler
Bowler Knight Musketeer
Knight Tombstone Musketeer Bowler
Arrows Wizard Musketeer
Knight Tombstone Musketeer Bowler
Knight
Knight Tombstone
Tombstone Musketeer
Knight Tombstone Musketeer Bowler
Arrows Bowler
Bowler Knight Tombstone Wizard
Wizard Musketeer Bowler
Tombstone Knight Musketeer Bowler
Arrows Bowler Musketeer Wizard
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer Bowler
Arrows
Arrows Knight Musketeer
Wizard Arrows Bowler
Arrows Wizard Musketeer
Arrows Musketeer Wizard Bowler
Arrows Wizard Bowler
Arrows Wizard
Musketeer Bowler
Arrows Knight Musketeer Wizard Bowler
Arrows Musketeer Wizard
Knight Musketeer Bowler
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard Bowler
Arrows Musketeer Wizard Bowler
Arrows
Arrows Musketeer Wizard Bowler
Arrows Wizard Bowler
Musketeer Bowler
Arrows Wizard
Musketeer Bowler
Arrows Musketeer
Arrows Wizard Bowler
Arrows Musketeer Wizard Bowler
Arrows Musketeer Wizard Bowler
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard
Bowler
Arrows Musketeer Wizard
Arrows
Arrows Wizard Bowler
Tombstone Musketeer
Arrows Musketeer Wizard
Arrows
Knight Musketeer Wizard Bowler
Arrows Musketeer Wizard Bowler
Arrows
Musketeer
Musketeer Bowler
Musketeer
Musketeer Bowler
Wizard Bowler

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