My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Wall Breakers Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Giant Skeleton
Giant Snowball
Furnace Wall Breakers
Zap
Furnace Wall Breakers
Barbarian Barrel
Knight Furnace Wizard Wall Breakers Giant Skeleton Magic Archer
The Log
Furnace Wall Breakers Giant Skeleton
Earthquake
Furnace
Arrows
Furnace Wall Breakers
Royal Delivery
Knight Wizard Wall Breakers Giant Skeleton Magic Archer
Fireball
Furnace Wizard Wall Breakers Magic Archer
Poison
Furnace Wizard Magic Archer
Lightning
Knight Furnace Wizard Magic Archer
Rocket
Furnace Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Wizard Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Knight Earthquake Furnace Magic Archer Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Knight Earthquake

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Earthquake Furnace Wizard Barbarian Barrel Magic Archer
Earthquake
Knight Furnace Barbarian Barrel Wall Breakers Giant Skeleton
Furnace
Knight Earthquake Barbarian Barrel Giant Skeleton
Wizard
Knight Giant Skeleton
Barbarian Barrel
Knight Earthquake Furnace Wall Breakers Giant Skeleton
Wall Breakers
Knight Earthquake Barbarian Barrel
Giant Skeleton
Earthquake Furnace Wizard Barbarian Barrel Magic Archer
Magic Archer
Knight Giant Skeleton

Defense Synergies 1 13

Knight
Magic Archer Earthquake Furnace Wizard Barbarian Barrel
Earthquake
Knight Furnace Barbarian Barrel
Furnace
Knight Earthquake Barbarian Barrel Magic Archer
Wizard
Knight Barbarian Barrel Giant Skeleton
Barbarian Barrel
Knight Earthquake Furnace Wizard Giant Skeleton Magic Archer
Wall Breakers
Giant Skeleton
Wizard Barbarian Barrel Magic Archer
Magic Archer
Knight Furnace Barbarian Barrel Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Wizard Barbarian Barrel Magic Archer
Knight Furnace
Furnace Knight Giant Skeleton
Knight Furnace
Earthquake Barbarian Barrel Giant Skeleton
Barbarian Barrel Earthquake Furnace Magic Archer
Furnace Wizard Magic Archer
Earthquake Barbarian Barrel Giant Skeleton Magic Archer
Furnace
Knight Barbarian Barrel Giant Skeleton
Knight Earthquake Furnace Wizard Barbarian Barrel Giant Skeleton Magic Archer
Furnace Wizard Magic Archer
Furnace Knight Earthquake Wizard Giant Skeleton
Wizard Earthquake Furnace Barbarian Barrel Magic Archer
Knight Furnace
Furnace
Wizard Knight Furnace
Knight Furnace Wizard Barbarian Barrel Magic Archer
Earthquake Furnace Wizard Barbarian Barrel Knight Giant Skeleton Magic Archer
Wizard Knight Earthquake Furnace Barbarian Barrel Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Barbarian Barrel Giant Skeleton
Knight Wizard Barbarian Barrel Magic Archer
Giant Skeleton Knight Furnace
Giant Skeleton Knight Barbarian Barrel
Giant Skeleton Knight
Furnace Wizard Magic Archer
Knight Furnace Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Barbarian Barrel Magic Archer
Knight Giant Skeleton
Giant Skeleton
Giant Skeleton Knight Wizard
Wizard Furnace Magic Archer
Knight Furnace Barbarian Barrel Giant Skeleton Magic Archer
Earthquake Wizard Barbarian Barrel Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Knight Barbarian Barrel Giant Skeleton
Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Giant Skeleton Magic Archer
Earthquake Knight Barbarian Barrel Giant Skeleton
Wizard Earthquake Furnace Barbarian Barrel Magic Archer
Wizard Furnace Magic Archer
Earthquake Furnace Wizard Magic Archer
Earthquake Wizard Barbarian Barrel Magic Archer
Wizard
Knight Earthquake Wizard Barbarian Barrel Magic Archer
Wizard Magic Archer
Earthquake Knight Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Furnace Barbarian Barrel Magic Archer
Earthquake Furnace Wizard Barbarian Barrel Magic Archer
Earthquake Magic Archer Furnace Wizard Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Wizard Barbarian Barrel Magic Archer
Earthquake Wizard Barbarian Barrel Magic Archer
Earthquake Giant Skeleton Magic Archer
Wizard
Earthquake Barbarian Barrel
Earthquake Furnace Wizard Barbarian Barrel Magic Archer
Earthquake Wizard Barbarian Barrel Magic Archer
Wizard Magic Archer
Barbarian Barrel Magic Archer
Furnace Wizard Magic Archer
Wizard
Earthquake Wizard Magic Archer
Magic Archer
Giant Skeleton
Earthquake Wizard Magic Archer
Earthquake Barbarian Barrel Magic Archer
Wizard Magic Archer
Barbarian Barrel
Knight Wizard Magic Archer
Earthquake Wizard Magic Archer
Giant Skeleton
Giant Skeleton Magic Archer
Magic Archer
Barbarian Barrel Giant Skeleton Magic Archer

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