My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Goblin Barrel Clone Goblin Drill
Giant Snowball
Goblin Gang Goblin Curse Goblin Barrel Clone Goblin Drill
Zap
Goblin Gang Goblin Curse Goblin Barrel Clone Goblin Drill
Barbarian Barrel
Knight Goblin Gang Wizard Goblin Curse Goblin Barrel Clone Goblin Drill
The Log
Goblin Gang Goblin Curse Goblin Barrel Clone Goblin Drill
Earthquake
Goblin Gang Goblin Barrel Clone Goblin Drill
Arrows
Goblin Gang Goblin Curse Goblin Barrel Clone Goblin Drill
Royal Delivery
Knight Goblin Gang Wizard Goblin Barrel Clone Goblin Drill
Fireball
Goblin Gang Wizard Goblin Barrel Clone Goblin Drill
Poison
Goblin Gang Wizard Goblin Curse Clone Goblin Drill
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse Clone Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Knight Goblin Gang Goblin Barrel Clone Goblin Drill Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblin Curse Knight Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Wizard Goblin Drill
Goblin Gang
Knight Goblin Barrel Mirror Clone Goblin Drill
Wizard
Knight
Mirror
Goblin Barrel Goblin Gang
Goblin Curse
Goblin Barrel
Knight Goblin Gang Mirror Clone Goblin Drill
Clone
Goblin Gang Goblin Barrel
Goblin Drill
Knight Goblin Gang Goblin Barrel

Defense Synergies 1 3

Knight
Goblin Gang Wizard
Goblin Gang
Knight Mirror Goblin Drill
Wizard
Knight
Mirror
Goblin Gang
Goblin Curse
Goblin Barrel
Clone
Goblin Drill
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Knight Goblin Gang Goblin Curse Goblin Drill
Goblin Gang Knight Goblin Curse Goblin Drill
Knight Goblin Gang Goblin Curse Goblin Drill
Goblin Gang
Goblin Gang Wizard Goblin Curse
Goblin Gang Goblin Curse Goblin Drill
Knight Goblin Gang
Goblin Gang Goblin Curse Knight Wizard Goblin Drill
Goblin Gang Wizard Goblin Curse
Goblin Drill Knight Goblin Gang Wizard Goblin Curse
Wizard Goblin Gang Goblin Curse Goblin Drill
Knight Goblin Gang Goblin Curse Goblin Drill
Goblin Gang Goblin Curse Goblin Drill
Wizard Knight Goblin Gang Goblin Drill
Knight Goblin Gang Wizard Goblin Drill
Wizard Goblin Drill Knight Goblin Curse
Goblin Curse Goblin Drill
Goblin Gang Wizard Knight Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Wizard
Goblin Gang Knight
Goblin Gang Knight
Knight Goblin Gang Goblin Curse Goblin Drill
Wizard Goblin Gang Goblin Curse
Goblin Gang Knight
Knight Goblin Curse
Knight
Goblin Gang Goblin Curse Goblin Drill
Knight
Knight Goblin Gang Wizard Goblin Curse
Wizard Goblin Curse
Goblin Gang Knight Goblin Drill
Wizard Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill
Goblin Curse
Goblin Drill
Knight
Wizard Goblin Curse
Wizard Goblin Curse
Wizard
Wizard Goblin Curse
Wizard
Goblin Gang
Knight Wizard
Wizard Goblin Curse
Knight
Wizard Goblin Drill
Wizard
Wizard
Wizard Goblin Curse
Wizard
Goblin Drill
Goblin Curse Wizard
Wizard
Wizard
Goblin Curse
Wizard Goblin Curse
Wizard
Wizard
Wizard Goblin Curse
Goblin Gang
Wizard Goblin Curse
Knight Goblin Gang Wizard
Wizard
Goblin Gang

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