My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Guards Goblin Drill
Zap
Guards Goblin Drill
Barbarian Barrel
Knight Valkyrie Wizard Guards Goblin Drill Electro Wizard
The Log
Guards Goblin Drill
Earthquake
Guards Goblin Drill
Arrows
Guards Goblin Drill
Royal Delivery
Knight Valkyrie Wizard Guards Goblin Drill Electro Wizard
Fireball
Wizard Goblin Drill Electro Wizard
Poison
Wizard Guards Goblin Drill Electro Wizard
Lightning
Knight Valkyrie Wizard Electro Wizard Monk
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Guards Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Valkyrie Goblin Drill Electro Wizard Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Guards Valkyrie

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Drill
Knight
Arrows Wizard Goblin Drill Electro Wizard
Valkyrie
Wizard Electro Wizard
Wizard
Knight Valkyrie
Guards
Goblin Drill
Arrows Knight
Electro Wizard
Knight Valkyrie
Monk

Defense Synergies 1 12

Arrows
Knight Valkyrie Monk
Knight
Electro Wizard Arrows Wizard
Valkyrie
Arrows Wizard Goblin Drill Electro Wizard
Wizard
Knight Valkyrie Guards Electro Wizard
Guards
Wizard Goblin Drill Electro Wizard
Goblin Drill
Valkyrie Guards Electro Wizard
Electro Wizard
Knight Valkyrie Wizard Guards Goblin Drill
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Electro Wizard
Knight Valkyrie Goblin Drill Electro Wizard Monk
Knight Valkyrie Goblin Drill Electro Wizard
Knight Valkyrie Guards Goblin Drill Electro Wizard Monk
Arrows Valkyrie Monk
Arrows Valkyrie Guards Electro Wizard
Electro Wizard Arrows Wizard
Arrows Valkyrie Electro Wizard Monk
Goblin Drill
Knight Guards Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Arrows Knight Wizard Goblin Drill
Arrows Wizard Electro Wizard
Goblin Drill Knight Valkyrie Wizard Guards Electro Wizard
Valkyrie Wizard Arrows Guards Goblin Drill Electro Wizard
Knight Goblin Drill Electro Wizard
Monk Goblin Drill Electro Wizard
Wizard Arrows Knight Valkyrie Goblin Drill Electro Wizard
Arrows Valkyrie Knight Wizard Guards Goblin Drill Electro Wizard
Arrows Valkyrie Wizard Goblin Drill Knight Guards Electro Wizard
Goblin Drill Electro Wizard
Valkyrie Wizard Arrows Knight Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Electro Wizard
Electro Wizard Arrows Knight Valkyrie Wizard Monk
Guards Knight Valkyrie Electro Wizard
Valkyrie Guards Knight Electro Wizard Monk
Knight Valkyrie Guards Goblin Drill
Arrows Wizard Electro Wizard Monk
Guards Knight Valkyrie Electro Wizard
Knight Valkyrie
Electro Wizard Knight Valkyrie Monk
Guards Goblin Drill
Knight Valkyrie Guards
Monk Arrows Valkyrie Guards Electro Wizard
Knight Valkyrie Wizard Guards
Wizard Valkyrie
Guards Electro Wizard Knight Valkyrie Goblin Drill Monk
Arrows Valkyrie Wizard Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Guards Goblin Drill Monk
Arrows Monk Electro Wizard
Arrows Goblin Drill
Arrows Knight Valkyrie Guards
Wizard Arrows Valkyrie
Arrows Wizard Monk
Arrows Wizard
Arrows Wizard
Arrows Monk Wizard
Guards Electro Wizard
Monk Arrows Knight Valkyrie Wizard Electro Wizard
Monk Arrows Wizard
Knight
Arrows Monk
Arrows
Arrows Wizard Goblin Drill
Arrows Wizard
Monk Arrows
Arrows Wizard Electro Wizard Monk
Arrows Valkyrie Wizard Monk
Monk
Arrows Wizard
Monk
Arrows Goblin Drill Monk
Arrows Valkyrie Wizard
Arrows Wizard Electro Wizard Monk
Arrows Wizard Monk
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard Guards
Arrows Wizard
Arrows Electro Wizard Monk
Arrows Wizard Monk
Electro Wizard Guards
Arrows Wizard Electro Wizard Monk
Arrows
Knight Valkyrie Wizard Electro Wizard
Arrows Wizard
Monk Arrows
Guards Electro Wizard
Electro Wizard
Electro Wizard Monk
Wizard Monk

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