My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Goblin Hut
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Knight Goblin Gang Goblin Hut Wizard
The Log
Goblin Gang Hog Rider Goblin Hut
Earthquake
Goblin Gang Hog Rider Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Knight Goblin Gang Hog Rider Goblin Hut Wizard
Fireball
Goblin Gang Hog Rider Goblin Hut Wizard
Poison
Goblin Gang Goblin Hut Wizard
Lightning
Knight Goblin Hut Wizard
Rocket
Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Fireball Hog Rider Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Goblin Hut The Log
Knight
Goblin Gang Hog Rider Zap Fireball Goblin Hut Wizard The Log
Goblin Gang
Knight Hog Rider Goblin Hut
Fireball
Zap Hog Rider Knight The Log
Hog Rider
Zap Knight Goblin Gang Fireball The Log Goblin Hut Wizard
Goblin Hut
Zap Knight Goblin Gang Hog Rider The Log
Wizard
Knight Hog Rider
The Log
Hog Rider Zap Knight Fireball Goblin Hut

Defense Synergies 3 13

Zap
Fireball Knight Goblin Gang Goblin Hut The Log
Knight
Goblin Gang Zap Fireball Goblin Hut Wizard The Log
Goblin Gang
Knight Zap Goblin Hut The Log
Fireball
Zap The Log Knight Goblin Hut
Hog Rider
Goblin Hut
Zap Knight Goblin Gang Fireball Wizard
Wizard
Knight Goblin Hut The Log
The Log
Fireball Zap Knight Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Goblin Hut Wizard The Log
Zap Knight Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut Knight
Goblin Hut Knight Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Zap
Zap Goblin Gang Fireball Goblin Hut Wizard
Zap Fireball The Log
Goblin Gang Goblin Hut
Knight Goblin Gang
Goblin Gang Zap Knight Fireball Goblin Hut Wizard The Log
Zap Goblin Gang Fireball Goblin Hut Wizard
Goblin Hut Zap Knight Goblin Gang Fireball Wizard The Log
Fireball Wizard Zap Goblin Gang Goblin Hut The Log
Knight Goblin Gang Goblin Hut
Zap Goblin Gang Fireball Goblin Hut The Log
Wizard Knight Goblin Gang Fireball Goblin Hut
Fireball Zap Knight Goblin Gang Goblin Hut Wizard The Log
Zap Wizard The Log Knight Fireball Goblin Hut
Goblin Hut
Goblin Gang Wizard Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Goblin Hut
Fireball Zap Knight Goblin Gang Wizard The Log
Goblin Gang Zap Knight Goblin Hut The Log
Goblin Gang Zap Knight Fireball The Log
Knight Goblin Gang Goblin Hut
Fireball Wizard Zap Goblin Gang Goblin Hut
Goblin Gang Knight Fireball Goblin Hut
Knight
Zap Knight Fireball Goblin Hut The Log
Goblin Gang Goblin Hut
Knight Goblin Hut
Zap Fireball The Log
Knight Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Goblin Hut Zap Knight Fireball The Log
Zap Fireball Goblin Hut Wizard The Log
Zap Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log
Fireball Goblin Hut The Log
Knight Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Goblin Gang Fireball
Zap Knight Fireball Wizard The Log
Fireball Zap Wizard
Knight Fireball Goblin Hut The Log
Fireball
Zap Fireball Goblin Hut The Log
Zap Fireball Goblin Hut Wizard The Log
Fireball Goblin Hut Wizard The Log
Fireball
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard
Zap Fireball Goblin Hut Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Goblin Gang Fireball Goblin Hut
Fireball Zap Wizard
The Log Fireball
Fireball Knight Goblin Gang Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log
Fireball Wizard

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