My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Graveyard
Giant Snowball
Fire Spirit Graveyard
Zap
Fire Spirit Bandit Graveyard
Barbarian Barrel
Fire Spirit Knight Valkyrie Wizard Ice Wizard Bandit Graveyard
The Log
Fire Spirit Bandit Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Knight Valkyrie Wizard Ice Wizard Bandit Graveyard
Fireball
Wizard Ice Wizard Bandit
Poison
Wizard Ice Wizard Graveyard
Lightning
Knight Valkyrie Wizard Ice Wizard Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Ice Wizard Bandit Valkyrie Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Bandit
Knight
Graveyard Fire Spirit Wizard The Log Ice Wizard
Valkyrie
Fire Spirit Graveyard Wizard Bandit
Wizard
Knight Valkyrie Bandit
The Log
Knight Bandit Graveyard
Ice Wizard
Knight Bandit Graveyard
Bandit
Fire Spirit Valkyrie Wizard The Log Ice Wizard Graveyard
Graveyard
Knight Valkyrie The Log Ice Wizard Bandit

Defense Synergies 2 14

Fire Spirit
Knight Valkyrie The Log
Knight
Fire Spirit Ice Wizard Wizard The Log
Valkyrie
Fire Spirit Wizard The Log Ice Wizard Bandit
Wizard
Knight Valkyrie The Log Ice Wizard Bandit
The Log
Fire Spirit Knight Valkyrie Wizard Ice Wizard Bandit
Ice Wizard
Knight Valkyrie Wizard The Log Bandit
Bandit
Valkyrie Wizard The Log Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log
Knight Valkyrie The Log Ice Wizard Bandit
Fire Spirit Knight Valkyrie Ice Wizard Bandit
Knight Valkyrie Ice Wizard Bandit
Valkyrie The Log
The Log Fire Spirit Valkyrie Ice Wizard Bandit
Fire Spirit Wizard Ice Wizard
Valkyrie The Log Bandit
Ice Wizard
Knight Fire Spirit Valkyrie Ice Wizard Bandit
Valkyrie Ice Wizard Knight Wizard The Log Bandit
Wizard Ice Wizard
Fire Spirit Knight Valkyrie Wizard The Log Ice Wizard Bandit
Fire Spirit Valkyrie Wizard The Log
Knight Bandit
The Log Bandit
Wizard Knight Valkyrie
Fire Spirit Valkyrie Knight Wizard The Log Ice Wizard Bandit
Valkyrie Wizard The Log Fire Spirit Knight Ice Wizard Bandit
Valkyrie Wizard Fire Spirit Knight The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Bandit
Bandit Knight Valkyrie Wizard The Log
Bandit Knight Valkyrie The Log
Valkyrie Knight The Log Bandit
Knight Valkyrie Bandit
Fire Spirit Wizard Ice Wizard
Knight Valkyrie Ice Wizard Bandit
Knight Valkyrie
Knight Valkyrie The Log Bandit
Knight Valkyrie
Valkyrie The Log
Knight Valkyrie Wizard Bandit
Wizard Valkyrie
Knight Valkyrie The Log
Valkyrie Wizard The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log Bandit
The Log Ice Wizard Bandit
The Log Bandit
Knight Valkyrie The Log
Wizard Fire Spirit Valkyrie The Log
Wizard Fire Spirit Ice Wizard
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard Ice Wizard
The Log Wizard Bandit
Fire Spirit
Knight Valkyrie Wizard The Log Bandit
Fire Spirit Wizard
Fire Spirit Knight The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Fire Spirit Wizard The Log Bandit
Fire Spirit Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Fire Spirit Valkyrie Wizard Ice Wizard
The Log Wizard Ice Wizard Bandit
Wizard The Log Bandit
The Log Bandit
Fire Spirit Wizard Ice Wizard
Wizard
Wizard The Log Bandit
Wizard The Log
Fire Spirit Bandit
Fire Spirit Wizard Ice Wizard
The Log
Knight Valkyrie Wizard
The Log Wizard
The Log
The Log Bandit
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: