My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Night Witch Lava Hound
Giant Snowball
Battle Ram Night Witch Lava Hound
Zap
Battle Ram Night Witch Lava Hound
Barbarian Barrel
Knight Battle Ram Wizard Night Witch
The Log
Battle Ram
Earthquake
Arrows
Night Witch Lava Hound
Royal Delivery
Knight Battle Ram Wizard Night Witch Lava Hound
Fireball
Battle Ram Wizard Night Witch Lava Hound
Poison
Wizard Night Witch Lava Hound
Lightning
Knight Battle Ram Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Rage Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Earthquake Fireball Battle Ram Night Witch Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Earthquake Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Earthquake Fireball Wizard Night Witch
Earthquake
Knight Fireball Battle Ram Lava Hound
Fireball
Lava Hound Knight Earthquake Battle Ram
Battle Ram
Knight Earthquake Fireball Lava Hound
Wizard
Knight Rage
Rage
Wizard Night Witch
Night Witch
Knight Rage Lava Hound
Lava Hound
Fireball Earthquake Battle Ram Night Witch

Defense Synergies 0 5

Knight
Earthquake Fireball Wizard Night Witch
Earthquake
Knight Fireball
Fireball
Knight Earthquake
Battle Ram
Wizard
Knight
Rage
Night Witch
Knight
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Fireball Wizard
Knight Night Witch
Knight Night Witch
Night Witch Knight
Earthquake Fireball
Fireball Earthquake Night Witch
Fireball Wizard Night Witch
Earthquake Fireball
Night Witch
Knight Night Witch
Knight Earthquake Fireball Wizard Night Witch
Fireball Wizard Night Witch
Night Witch Knight Earthquake Fireball Wizard
Fireball Wizard Earthquake Night Witch
Knight
Fireball
Wizard Knight Fireball Night Witch
Fireball Knight Wizard Night Witch
Earthquake Wizard Knight Fireball
Wizard Knight Earthquake Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Wizard
Knight
Knight Fireball Night Witch
Knight Night Witch
Fireball Wizard
Knight Fireball Night Witch
Knight
Knight Fireball
Knight
Fireball
Knight Fireball Wizard Night Witch
Wizard Fireball
Knight Fireball Night Witch
Earthquake Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Knight
Fireball
Earthquake Fireball
Earthquake Knight Fireball
Fireball Wizard Earthquake
Fireball Wizard
Earthquake Wizard
Earthquake Fireball Wizard
Fireball Wizard
Fireball Night Witch
Knight Earthquake Fireball Wizard
Fireball Wizard
Earthquake Knight Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball Wizard
Earthquake Fireball Wizard
Earthquake Fireball
Night Witch
Earthquake Fireball Wizard
Earthquake Fireball Wizard
Earthquake Fireball Night Witch
Fireball Wizard
Earthquake Fireball
Earthquake Fireball Wizard
Fireball Earthquake Wizard
Fireball Wizard
Fireball
Fireball Wizard Night Witch
Fireball Wizard
Fireball Night Witch
Earthquake Fireball Wizard Night Witch
Fireball
Earthquake Fireball Wizard
Earthquake Fireball Night Witch
Fireball Wizard
Fireball
Fireball Knight Wizard
Earthquake Fireball Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Wizard

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