My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Wall Breakers
Giant Snowball
Skeletons Goblin Gang Dart Goblin Wall Breakers
Zap
Skeletons Goblin Gang Dart Goblin Wall Breakers
Barbarian Barrel
Skeletons Knight Goblin Gang Dart Goblin Wizard Wall Breakers
The Log
Skeletons Goblin Gang Dart Goblin Wall Breakers
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang Dart Goblin Wall Breakers
Royal Delivery
Skeletons Knight Goblin Gang Dart Goblin Wizard Wall Breakers P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Wizard Wall Breakers
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Knight Goblin Gang Dart Goblin Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Knight Wall Breakers
Knight
Goblin Gang Dart Goblin Wall Breakers Arrows Wizard
Goblin Gang
Knight Dart Goblin P.E.K.K.A
Dart Goblin
Knight Goblin Gang Wall Breakers P.E.K.K.A
Wizard
Knight P.E.K.K.A
Wall Breakers
Knight Arrows Dart Goblin
P.E.K.K.A
Arrows Goblin Gang Dart Goblin Wizard

Defense Synergies 3 10

Skeletons
Dart Goblin Knight Wizard P.E.K.K.A
Arrows
Knight P.E.K.K.A
Knight
Goblin Gang Dart Goblin Skeletons Arrows Wizard
Goblin Gang
Knight Dart Goblin P.E.K.K.A
Dart Goblin
Skeletons Knight Goblin Gang P.E.K.K.A
Wizard
Skeletons Knight P.E.K.K.A
Wall Breakers
P.E.K.K.A
Skeletons Arrows Goblin Gang Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard
P.E.K.K.A Skeletons Knight Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Skeletons Knight Dart Goblin
P.E.K.K.A Skeletons Knight Goblin Gang Dart Goblin
Arrows P.E.K.K.A
Arrows Goblin Gang Skeletons Dart Goblin
Dart Goblin Arrows Goblin Gang Wizard
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Skeletons Goblin Gang
Knight Goblin Gang Skeletons Dart Goblin
Goblin Gang Dart Goblin Skeletons Arrows Knight Wizard
Arrows Goblin Gang Dart Goblin Wizard
P.E.K.K.A Skeletons Knight Goblin Gang Wizard
Wizard Arrows Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang P.E.K.K.A
Wizard Skeletons Arrows Knight Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Dart Goblin Wizard
Arrows Wizard Knight Dart Goblin
P.E.K.K.A Dart Goblin
Goblin Gang Wizard Arrows Knight Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons P.E.K.K.A
Arrows Knight Goblin Gang Wizard
Goblin Gang P.E.K.K.A Skeletons Knight
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Goblin Gang
Arrows Wizard Skeletons Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Skeletons Knight Dart Goblin
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight
P.E.K.K.A Skeletons Goblin Gang Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Knight Goblin Gang Wizard
Wizard Dart Goblin
Goblin Gang Skeletons Knight Dart Goblin P.E.K.K.A
Arrows Dart Goblin Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Wizard Arrows
Arrows Wizard Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Goblin Gang
Arrows Knight Dart Goblin Wizard
Arrows Dart Goblin Wizard
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Goblin Gang Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Knight Goblin Gang Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin
P.E.K.K.A
Dart Goblin Wizard

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