My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Wizard Giant Skeleton
The Log
Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton Inferno Dragon
Fireball
Hog Rider Wizard Inferno Dragon
Poison
Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Void Mini P.E.K.K.A Hog Rider Inferno Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Void Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void Knight Mini P.E.K.K.A Giant Skeleton
Knight
Hog Rider Arrows Wizard
Mini P.E.K.K.A
Arrows Hog Rider Wizard Giant Skeleton
Hog Rider
Arrows Knight Mini P.E.K.K.A Wizard Void Giant Skeleton
Wizard
Knight Mini P.E.K.K.A Hog Rider Giant Skeleton
Void
Arrows Hog Rider
Giant Skeleton
Arrows Mini P.E.K.K.A Hog Rider Wizard
Inferno Dragon

Defense Synergies 1 7

Arrows
Void Knight Mini P.E.K.K.A Giant Skeleton
Knight
Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Arrows Knight Wizard
Hog Rider
Wizard
Knight Mini P.E.K.K.A Giant Skeleton
Void
Arrows
Giant Skeleton
Arrows Wizard
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Void
Mini P.E.K.K.A Inferno Dragon Knight
Mini P.E.K.K.A Knight Void Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight
Arrows Mini P.E.K.K.A Giant Skeleton
Arrows
Inferno Dragon Arrows Wizard Void
Arrows Void Giant Skeleton
Mini P.E.K.K.A Inferno Dragon
Knight Mini P.E.K.K.A Giant Skeleton
Arrows Knight Wizard Giant Skeleton
Arrows Inferno Dragon Wizard
Mini P.E.K.K.A Knight Wizard Giant Skeleton
Wizard Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Knight
Mini P.E.K.K.A Inferno Dragon
Wizard Arrows Knight Mini P.E.K.K.A
Arrows Knight Wizard
Arrows Wizard Knight Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Wizard Arrows Knight Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Void Giant Skeleton
Void Arrows Knight Mini P.E.K.K.A Wizard Inferno Dragon
Giant Skeleton Knight Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Knight
Giant Skeleton Knight Mini P.E.K.K.A Inferno Dragon
Arrows Wizard
Mini P.E.K.K.A Knight Void Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Inferno Dragon
Void Giant Skeleton Knight Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Giant Skeleton
Arrows Void Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Wizard
Wizard
Knight Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Arrows Mini P.E.K.K.A Wizard Giant Skeleton Inferno Dragon
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Giant Skeleton
Arrows Void
Arrows Void Giant Skeleton
Arrows Knight Void Giant Skeleton
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Void Wizard
Mini P.E.K.K.A Void
Void Arrows Knight Wizard
Void Arrows Wizard
Knight Void
Arrows Void
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Void Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Void
Void Giant Skeleton
Arrows Wizard Void
Void
Arrows Void
Arrows Wizard
Inferno Dragon
Arrows Void Wizard
Void Arrows Wizard
Void Arrows
Arrows Wizard Void
Wizard Void
Mini P.E.K.K.A Void
Void Arrows Wizard
Void Arrows
Giant Skeleton
Arrows Wizard
Void
Arrows Wizard
Arrows
Void Knight Mini P.E.K.K.A Wizard
Arrows Wizard
Void Arrows Giant Skeleton
Giant Skeleton
Void
Void Giant Skeleton
Inferno Dragon
Wizard Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: