My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Fisherman Phoenix Graveyard
Giant Snowball
Fisherman Graveyard
Zap
Fisherman Graveyard
Barbarian Barrel
Knight Wizard Graveyard
The Log
Fisherman Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Knight Wizard Fisherman Graveyard
Fireball
Wizard Fisherman
Poison
Wizard Fisherman Phoenix Graveyard
Lightning
Knight Wizard Fisherman Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Void Fisherman Phoenix Giant Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Void Fisherman

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Wizard
Giant
Rage Graveyard Wizard Void Fisherman
Wizard
Knight Giant Rage
Rage
Giant Wizard Phoenix
Void
Giant
Fisherman
Giant Graveyard
Phoenix
Rage Graveyard
Graveyard
Knight Giant Fisherman Phoenix

Defense Synergies 0 3

Knight
Wizard Fisherman Phoenix
Giant
Wizard
Knight
Rage
Void
Fisherman
Knight
Phoenix
Knight
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Void
Knight Fisherman Phoenix
Fisherman Knight Void
Knight Fisherman Phoenix
Wizard Void Phoenix
Void Phoenix
Fisherman Phoenix
Knight Fisherman Phoenix
Knight Wizard Fisherman
Wizard Phoenix
Knight Wizard
Wizard
Knight Phoenix
Fisherman
Wizard Knight Fisherman
Knight Wizard Fisherman
Wizard Knight Fisherman
Fisherman Phoenix
Wizard Knight Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Fisherman
Void Knight Wizard Fisherman Phoenix
Knight Fisherman
Knight Fisherman Phoenix
Knight Fisherman Phoenix
Wizard
Knight Void Phoenix
Knight Fisherman Phoenix
Void Knight Phoenix
Phoenix
Knight Phoenix
Void Phoenix
Knight Wizard
Wizard
Phoenix Knight Fisherman
Wizard Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void Fisherman
Void
Knight Void
Wizard
Wizard
Wizard
Wizard
Void Wizard Fisherman
Void Fisherman
Void Knight Wizard Fisherman
Void Wizard
Knight Void Fisherman
Void Fisherman
Fisherman
Wizard
Wizard
Fisherman
Void Wizard Fisherman
Wizard Void
Void
Wizard Void
Void Fisherman
Void
Wizard
Fisherman
Void Wizard Fisherman
Void Wizard Fisherman
Void Fisherman
Wizard Void
Wizard Void
Void
Void Wizard
Void
Wizard
Void
Wizard
Void Knight Wizard
Wizard
Void
Void
Void
Wizard Void
Void Fisherman

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