My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Balloon
Giant Snowball
Minions Balloon Lumberjack
Zap
Minions Balloon
Barbarian Barrel
Elite Barbarians Wizard Ice Wizard Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Wizard Balloon Ice Wizard Lumberjack
Fireball
Minions Elite Barbarians Wizard Balloon Ice Wizard Lumberjack
Poison
Minions Wizard Balloon Ice Wizard
Lightning
Elite Barbarians Wizard Balloon Ice Wizard Lumberjack
Rocket
Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Ice Wizard Lumberjack Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Ice Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Elite Barbarians Balloon Lumberjack
Elite Barbarians
Rage Minions Wizard The Log Lumberjack
Wizard
Elite Barbarians Rage Balloon Lumberjack
Rage
Minions Elite Barbarians Balloon Wizard
Balloon
Rage Lumberjack Minions Wizard The Log Ice Wizard
The Log
Elite Barbarians Balloon Lumberjack
Ice Wizard
Balloon Lumberjack
Lumberjack
Balloon Minions Elite Barbarians Wizard The Log Ice Wizard

Defense Synergies 0 11

Minions
The Log Ice Wizard Lumberjack
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log Ice Wizard Lumberjack
Rage
Balloon
The Log
Minions Elite Barbarians Wizard Ice Wizard Lumberjack
Ice Wizard
Minions Wizard The Log Lumberjack
Lumberjack
Minions Wizard The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Elite Barbarians Lumberjack Minions The Log Ice Wizard
Lumberjack Minions Elite Barbarians Ice Wizard
Elite Barbarians Lumberjack Minions Ice Wizard
Elite Barbarians The Log Lumberjack
The Log Minions Ice Wizard Lumberjack
Minions Wizard Ice Wizard
The Log
Minions Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Ice Wizard Lumberjack
Minions Ice Wizard Wizard The Log Lumberjack
Minions Wizard Ice Wizard
Lumberjack Minions Elite Barbarians Wizard The Log Ice Wizard
Wizard Minions The Log Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians The Log Lumberjack
Wizard Minions Elite Barbarians Lumberjack
Minions Elite Barbarians Wizard The Log Ice Wizard Lumberjack
Wizard The Log Minions Ice Wizard Lumberjack
Elite Barbarians Lumberjack
Wizard Minions Elite Barbarians The Log Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians
Elite Barbarians Wizard The Log Lumberjack
Lumberjack Minions Elite Barbarians The Log
Lumberjack Elite Barbarians The Log
Elite Barbarians Lumberjack
Wizard Minions Ice Wizard
Minions Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Lumberjack
Minions Elite Barbarians The Log
Minions Elite Barbarians Lumberjack
Elite Barbarians The Log
Elite Barbarians Wizard Lumberjack
Wizard
Elite Barbarians Minions The Log Lumberjack
Minions Elite Barbarians Wizard The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
The Log
Wizard The Log
Wizard Minions Ice Wizard
Wizard The Log
The Log Wizard Ice Wizard
The Log Wizard
Minions Elite Barbarians Lumberjack
Wizard The Log
Wizard
Elite Barbarians The Log
Minions
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Minions
Wizard The Log
Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Wizard Ice Wizard
The Log Wizard Ice Wizard
Wizard The Log
The Log
Elite Barbarians Wizard Ice Wizard
Minions Wizard
Elite Barbarians
Wizard The Log
Wizard The Log
Minions
Wizard Ice Wizard
The Log
Wizard Lumberjack
The Log Wizard
Elite Barbarians
Minions Elite Barbarians The Log
The Log
Wizard

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