My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Goblin Hut Wizard Barbarian Hut Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton King
Giant Snowball
Minions Tombstone Goblin Hut Lumberjack Skeleton King
Zap
Minions Tombstone Goblin Hut Skeleton King
Barbarian Barrel
Tombstone Goblin Hut Wizard Barbarian Hut Lumberjack Skeleton King
The Log
Tombstone Goblin Hut Barbarian Hut Lumberjack Skeleton King
Earthquake
Tombstone Goblin Hut Barbarian Hut Skeleton King
Arrows
Minions Tombstone Goblin Hut Skeleton King
Royal Delivery
Minions Goblin Hut Wizard Lumberjack Skeleton King
Fireball
Minions Tombstone Goblin Hut Wizard Barbarian Hut Lumberjack Skeleton King
Poison
Minions Tombstone Goblin Hut Wizard Barbarian Hut Skeleton King
Lightning
Tombstone Goblin Hut Wizard Barbarian Hut Lumberjack Skeleton King
Rocket
Goblin Hut Wizard Barbarian Hut Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tombstone Lumberjack Skeleton King Goblin Hut Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Tombstone Lumberjack

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut Lumberjack
Minions
Barbarian Hut Lumberjack Skeleton King
Tombstone
Goblin Hut
Barbarian Hut Lumberjack
Wizard
Lumberjack
Barbarian Hut
Arrows Minions Goblin Hut
Lumberjack
Arrows Minions Goblin Hut Wizard
Skeleton King
Minions

Defense Synergies 2 13

Arrows
Tombstone Goblin Hut Barbarian Hut Lumberjack
Minions
Barbarian Hut Tombstone Lumberjack
Tombstone
Skeleton King Arrows Minions Wizard Lumberjack
Goblin Hut
Arrows Wizard Barbarian Hut Lumberjack
Wizard
Tombstone Goblin Hut Lumberjack Skeleton King
Barbarian Hut
Minions Arrows Goblin Hut
Lumberjack
Arrows Minions Tombstone Goblin Hut Wizard
Skeleton King
Tombstone Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Tombstone Goblin Hut Wizard
Barbarian Hut Lumberjack Minions Tombstone Goblin Hut
Goblin Hut Barbarian Hut Lumberjack Minions Tombstone
Goblin Hut Barbarian Hut Lumberjack Minions Tombstone Skeleton King
Arrows Tombstone Lumberjack
Arrows Minions Lumberjack
Minions Arrows Tombstone Goblin Hut Wizard Barbarian Hut
Barbarian Hut Arrows
Barbarian Hut Minions Tombstone Goblin Hut Lumberjack Skeleton King
Lumberjack
Minions Arrows Tombstone Goblin Hut Wizard Lumberjack Skeleton King
Arrows Minions Goblin Hut Wizard Barbarian Hut
Tombstone Goblin Hut Barbarian Hut Lumberjack Minions Wizard
Wizard Barbarian Hut Arrows Minions Tombstone Goblin Hut Lumberjack Skeleton King
Barbarian Hut Tombstone Goblin Hut Lumberjack Skeleton King
Barbarian Hut Goblin Hut Lumberjack
Wizard Barbarian Hut Arrows Minions Tombstone Goblin Hut Lumberjack
Arrows Tombstone Minions Goblin Hut Wizard Barbarian Hut Lumberjack
Arrows Wizard Minions Tombstone Goblin Hut Barbarian Hut Lumberjack
Barbarian Hut Goblin Hut Lumberjack
Wizard Arrows Minions Lumberjack
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Lumberjack Tombstone Goblin Hut
Arrows Wizard Lumberjack
Tombstone Lumberjack Minions Goblin Hut Barbarian Hut
Lumberjack Barbarian Hut
Barbarian Hut Tombstone Goblin Hut Lumberjack
Arrows Wizard Minions Goblin Hut
Minions Tombstone Goblin Hut Barbarian Hut Lumberjack
Barbarian Hut Lumberjack
Minions Tombstone Goblin Hut Barbarian Hut
Tombstone Goblin Hut Barbarian Hut
Minions Tombstone Goblin Hut Lumberjack
Arrows
Tombstone Wizard Barbarian Hut Lumberjack Skeleton King
Wizard Barbarian Hut
Tombstone Goblin Hut Minions Barbarian Hut Lumberjack Skeleton King
Arrows Minions Goblin Hut Wizard Barbarian Hut Skeleton King
Arrows Tombstone Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows
Arrows Goblin Hut Barbarian Hut
Arrows Barbarian Hut
Wizard Arrows
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard Barbarian Hut
Arrows Wizard
Minions Lumberjack
Arrows Wizard
Arrows Wizard
Goblin Hut Barbarian Hut
Arrows Minions
Arrows Goblin Hut Barbarian Hut
Arrows Goblin Hut Wizard Barbarian Hut
Arrows Goblin Hut Wizard Barbarian Hut
Arrows
Minions
Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows Barbarian Hut
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions Goblin Hut Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions Tombstone Goblin Hut Barbarian Hut
Arrows Wizard
Arrows
Wizard Lumberjack
Arrows Wizard Skeleton King
Arrows
Minions Skeleton King
Wizard

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