My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Bandit
Giant Snowball
Hog Rider Lumberjack
Zap
Prince Bandit
Barbarian Barrel
Wizard Bandit Electro Wizard Lumberjack
The Log
Hog Rider Prince Bandit Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Prince Bandit Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Bandit Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Wizard Prince Bandit Electro Wizard Lumberjack
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Bandit Hog Rider Electro Wizard Lumberjack Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Bandit Hog Rider

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Mirror Prince Bandit Electro Wizard Lumberjack
Wizard
Hog Rider Prince Bandit Lumberjack
Mirror
The Log Hog Rider Lumberjack
Prince
Hog Rider Wizard The Log Electro Wizard Lumberjack
The Log
Hog Rider Mirror Prince Bandit Lumberjack
Bandit
Hog Rider Wizard The Log Electro Wizard Lumberjack
Electro Wizard
Hog Rider Prince Bandit Lumberjack
Lumberjack
Hog Rider Wizard Mirror Prince The Log Bandit Electro Wizard

Defense Synergies 1 15

Hog Rider
Wizard
Prince The Log Bandit Electro Wizard Lumberjack
Mirror
The Log Electro Wizard Lumberjack
Prince
The Log Wizard Electro Wizard
The Log
Prince Wizard Mirror Bandit Electro Wizard Lumberjack
Bandit
Wizard The Log Electro Wizard Lumberjack
Electro Wizard
Wizard Mirror Prince The Log Bandit Lumberjack
Lumberjack
Wizard Mirror The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Lumberjack Prince The Log Bandit Electro Wizard
Prince Lumberjack Bandit Electro Wizard
Prince Lumberjack Bandit Electro Wizard
Prince The Log Lumberjack
The Log Bandit Electro Wizard Lumberjack
Electro Wizard Wizard
The Log Bandit Electro Wizard
Prince Lumberjack
Prince Bandit Electro Wizard Lumberjack
Electro Wizard Wizard The Log Bandit Lumberjack
Wizard Electro Wizard
Prince Lumberjack Wizard The Log Bandit Electro Wizard
Wizard Prince The Log Electro Wizard Lumberjack
Prince Bandit Electro Wizard Lumberjack
Prince The Log Bandit Electro Wizard Lumberjack
Wizard Prince Electro Wizard Lumberjack
Wizard Prince The Log Bandit Electro Wizard Lumberjack
Wizard The Log Bandit Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Wizard Prince The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Prince Bandit Electro Wizard
Bandit Electro Wizard Wizard Prince The Log Lumberjack
Bandit Lumberjack Prince The Log Electro Wizard
Prince Lumberjack The Log Bandit Electro Wizard
Prince Bandit Lumberjack
Wizard Electro Wizard
Prince Bandit Electro Wizard Lumberjack
Prince Lumberjack
Electro Wizard Prince The Log Bandit
Prince Lumberjack
Prince The Log Electro Wizard
Prince Wizard Bandit Lumberjack
Wizard
Electro Wizard Prince The Log Lumberjack
Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Electro Wizard
The Log Bandit
Prince The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Prince Electro Wizard Lumberjack
Wizard Prince The Log Bandit Electro Wizard
Wizard
The Log Bandit
Bandit
Prince The Log
Wizard The Log Bandit
Wizard The Log Bandit
Wizard Prince The Log Bandit Electro Wizard
Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Wizard
The Log Wizard Bandit Electro Wizard
Wizard Prince The Log Bandit
The Log Bandit
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log Bandit
Electro Wizard
Prince
Wizard The Log
Electro Wizard Prince Bandit
Wizard Electro Wizard
The Log
Wizard Prince Electro Wizard Lumberjack
The Log Wizard
Prince
The Log Electro Wizard
Electro Wizard
Prince The Log Bandit Electro Wizard
Prince
Wizard

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