My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon Lumberjack Ram Rider
Zap
Goblin Barrel Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Lumberjack
The Log
Goblin Barrel Skeleton Army Lumberjack Ram Rider
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army Inferno Dragon Lumberjack Ram Rider
Fireball
Wizard Goblin Barrel Skeleton Army Inferno Dragon Lumberjack Ram Rider
Poison
Wizard Skeleton Army
Lightning
Wizard Inferno Dragon Lumberjack Ram Rider
Rocket
Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Skeleton Army Inferno Dragon Lumberjack Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider The Log Lumberjack
Wizard
Lumberjack Ram Rider
Goblin Barrel
Skeleton Army Lumberjack Ram Rider
Skeleton Army
Goblin Barrel
The Log
Zap Lumberjack Ram Rider
Inferno Dragon
Lumberjack
Zap Wizard Goblin Barrel The Log Ram Rider
Ram Rider
Zap Wizard Goblin Barrel The Log Lumberjack

Defense Synergies 0 15

Zap
Skeleton Army The Log Inferno Dragon Lumberjack Ram Rider
Wizard
Skeleton Army The Log Lumberjack
Goblin Barrel
Skeleton Army
Zap Wizard The Log Inferno Dragon Lumberjack
The Log
Zap Wizard Skeleton Army Inferno Dragon Lumberjack Ram Rider
Inferno Dragon
Zap Skeleton Army The Log
Lumberjack
Zap Wizard Skeleton Army The Log Ram Rider
Ram Rider
Zap The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Ram Rider
Skeleton Army Inferno Dragon Lumberjack Zap The Log Ram Rider
Skeleton Army Lumberjack Ram Rider Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Ram Rider
Skeleton Army The Log Lumberjack
Skeleton Army The Log Zap Lumberjack
Inferno Dragon Ram Rider Zap Wizard
Zap The Log Ram Rider
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Wizard The Log Lumberjack Ram Rider
Inferno Dragon Zap Wizard Ram Rider
Skeleton Army Lumberjack Zap Wizard The Log Ram Rider
Wizard Skeleton Army Zap The Log Lumberjack
Skeleton Army Inferno Dragon Lumberjack Ram Rider
Skeleton Army Zap The Log Inferno Dragon Lumberjack Ram Rider
Wizard Skeleton Army Lumberjack
Zap Wizard Skeleton Army The Log Lumberjack Ram Rider
Zap Wizard The Log Inferno Dragon Lumberjack Ram Rider
Inferno Dragon Lumberjack Ram Rider
Wizard Skeleton Army The Log Lumberjack
Skeleton Army Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Wizard The Log Inferno Dragon Lumberjack
Skeleton Army Lumberjack Zap The Log Ram Rider
Skeleton Army Lumberjack Zap The Log Ram Rider
Skeleton Army Inferno Dragon Lumberjack Ram Rider
Wizard Zap Ram Rider
Skeleton Army Lumberjack Ram Rider
Skeleton Army Inferno Dragon Lumberjack
Zap Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Lumberjack
Skeleton Army Zap The Log
Skeleton Army Wizard Lumberjack Ram Rider
Wizard Skeleton Army
Skeleton Army Zap The Log Inferno Dragon Lumberjack
Zap Wizard The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ram Rider
The Log
The Log
Wizard Zap The Log
Wizard Zap Ram Rider
Wizard The Log
The Log Zap Wizard Ram Rider
The Log Zap Wizard Ram Rider
Lumberjack
Zap Wizard The Log Ram Rider
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
Inferno Dragon
The Log Zap Wizard Ram Rider
Zap Wizard The Log Ram Rider
Zap The Log
Zap Wizard
Zap Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Skeleton Army
Zap Wizard Ram Rider
The Log
Wizard Lumberjack
The Log Zap Wizard
Zap
Zap The Log
Zap
Zap The Log
Inferno Dragon
Wizard

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