My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton
Giant Snowball
Bomber Hog Rider Lumberjack
Zap
Bomber
Barbarian Barrel
Bomber Wizard Giant Skeleton Lumberjack
The Log
Bomber Hog Rider Giant Skeleton Lumberjack
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Hog Rider Wizard Giant Skeleton Lumberjack
Fireball
Bomber Hog Rider Wizard Lumberjack
Poison
Bomber Wizard
Lightning
Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Tornado Fireball Hog Rider Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Tornado Fireball

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Giant Skeleton Lumberjack
Fireball
Hog Rider Tornado The Log
Hog Rider
Fireball The Log Bomber Wizard Tornado Giant Skeleton Lumberjack
Wizard
Tornado Hog Rider Giant Skeleton Lumberjack
Tornado
Fireball Wizard Hog Rider Giant Skeleton The Log
Giant Skeleton
Bomber Hog Rider Wizard Tornado The Log Lumberjack
The Log
Hog Rider Fireball Tornado Giant Skeleton Lumberjack
Lumberjack
Bomber Hog Rider Wizard Giant Skeleton The Log

Defense Synergies 3 11

Bomber
Tornado The Log
Fireball
Tornado The Log Lumberjack
Hog Rider
Wizard
Tornado Giant Skeleton The Log Lumberjack
Tornado
Fireball Wizard Bomber Giant Skeleton The Log
Giant Skeleton
Wizard Tornado The Log Lumberjack
The Log
Fireball Bomber Wizard Tornado Giant Skeleton Lumberjack
Lumberjack
Fireball Wizard Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard The Log
Lumberjack The Log
Tornado Lumberjack Bomber Giant Skeleton
Lumberjack
Bomber Fireball Tornado Giant Skeleton The Log Lumberjack
Fireball Tornado The Log Bomber Lumberjack
Tornado Fireball Wizard
Fireball Giant Skeleton The Log
Tornado Lumberjack
Tornado Bomber Giant Skeleton Lumberjack
Bomber Fireball Wizard Tornado Giant Skeleton The Log Lumberjack
Fireball Wizard Tornado
Lumberjack Bomber Fireball Wizard Giant Skeleton The Log
Bomber Fireball Wizard Tornado The Log Lumberjack
Lumberjack
Tornado Fireball The Log Lumberjack
Wizard Bomber Fireball Tornado Lumberjack
Fireball Bomber Wizard Tornado The Log Lumberjack
Wizard Tornado The Log Bomber Fireball Giant Skeleton Lumberjack
Tornado Lumberjack
Bomber Wizard Fireball Giant Skeleton The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Giant Skeleton
Fireball Bomber Wizard The Log Lumberjack
Giant Skeleton Lumberjack The Log
Giant Skeleton Lumberjack Fireball Tornado The Log
Giant Skeleton Lumberjack
Fireball Wizard Tornado
Fireball Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Fireball Tornado The Log
Giant Skeleton Lumberjack
Fireball Tornado Giant Skeleton The Log
Giant Skeleton Fireball Wizard Lumberjack
Wizard Bomber Fireball
Bomber Fireball Tornado Giant Skeleton The Log Lumberjack
Bomber Fireball Wizard Giant Skeleton The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball Tornado The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Bomber Fireball Wizard The Log
Fireball Wizard Tornado
Bomber Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Tornado Lumberjack
Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Bomber
Bomber Fireball Wizard The Log
Bomber Fireball Wizard Tornado The Log
Fireball Giant Skeleton The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Bomber Fireball Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Wizard Tornado
Fireball Wizard
Fireball
Bomber Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Fireball
Fireball Wizard Tornado
The Log Fireball
Fireball Wizard Lumberjack
The Log Bomber Fireball Wizard
Fireball Tornado Giant Skeleton
Fireball Tornado Giant Skeleton The Log
Fireball Tornado
Fireball Tornado Giant Skeleton The Log
Fireball Wizard

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