My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Fire Spirit Musketeer Furnace Skeleton Army
Zap
Fire Spirit Furnace Skeleton Army Bandit
Barbarian Barrel
Fire Spirit Musketeer Furnace Wizard Skeleton Army Bandit
The Log
Fire Spirit Mini P.E.K.K.A Musketeer Furnace Skeleton Army Bandit
Earthquake
Furnace Skeleton Army
Arrows
Fire Spirit Furnace Skeleton Army
Royal Delivery
Fire Spirit Mini P.E.K.K.A Musketeer Wizard Skeleton Army P.E.K.K.A Bandit
Fireball
Musketeer Furnace Wizard Skeleton Army Bandit
Poison
Musketeer Furnace Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Furnace Wizard Bandit
Rocket
Musketeer Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Bandit Mini P.E.K.K.A Musketeer Furnace Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Skeleton Army Bandit Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Mini P.E.K.K.A Furnace Bandit
Mini P.E.K.K.A
Fire Spirit Musketeer Furnace Wizard
Musketeer
Mini P.E.K.K.A P.E.K.K.A Bandit
Furnace
Fire Spirit Mini P.E.K.K.A P.E.K.K.A Bandit
Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit
Skeleton Army
P.E.K.K.A
Fire Spirit Musketeer Furnace Wizard
Bandit
Fire Spirit Musketeer Furnace Wizard

Defense Synergies 0 16

Fire Spirit
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Musketeer Furnace Wizard Skeleton Army
Musketeer
Mini P.E.K.K.A Furnace Skeleton Army P.E.K.K.A Bandit
Furnace
Mini P.E.K.K.A Musketeer Skeleton Army Bandit
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bandit
Skeleton Army
Mini P.E.K.K.A Musketeer Furnace Wizard Bandit
P.E.K.K.A
Fire Spirit Musketeer Wizard
Bandit
Musketeer Furnace Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Furnace Bandit
Mini P.E.K.K.A Furnace Skeleton Army P.E.K.K.A Fire Spirit Musketeer Bandit
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Furnace Bandit
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Fire Spirit Musketeer Furnace Bandit
Musketeer Furnace Fire Spirit Wizard
Musketeer P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A Musketeer Furnace Skeleton Army
Skeleton Army Fire Spirit Mini P.E.K.K.A Musketeer Bandit
Skeleton Army Musketeer Furnace Wizard Bandit
Musketeer Furnace Wizard
Mini P.E.K.K.A Furnace Skeleton Army P.E.K.K.A Fire Spirit Musketeer Wizard Bandit
Fire Spirit Wizard Skeleton Army Mini P.E.K.K.A Furnace P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Furnace Bandit
Skeleton Army Mini P.E.K.K.A Furnace P.E.K.K.A Bandit
Wizard Mini P.E.K.K.A Musketeer Furnace Skeleton Army P.E.K.K.A
Fire Spirit Musketeer Furnace Wizard Skeleton Army Bandit
Furnace Wizard Fire Spirit Musketeer Bandit
Mini P.E.K.K.A P.E.K.K.A Musketeer
Wizard Skeleton Army Fire Spirit Mini P.E.K.K.A Musketeer Furnace P.E.K.K.A Bandit
P.E.K.K.A Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Furnace P.E.K.K.A Bandit
Bandit Mini P.E.K.K.A Musketeer Wizard
Skeleton Army P.E.K.K.A Bandit Mini P.E.K.K.A Musketeer Furnace
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Bandit
P.E.K.K.A Mini P.E.K.K.A Musketeer Skeleton Army Bandit
Fire Spirit Furnace Wizard Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Furnace Bandit
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Bandit
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Musketeer
Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard Bandit
Wizard Musketeer Furnace Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer Furnace P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard P.E.K.K.A
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Bandit
Musketeer Bandit
Bandit
Musketeer
Wizard Fire Spirit Furnace
Wizard Fire Spirit Musketeer Furnace
Fire Spirit Musketeer Furnace Wizard
Fire Spirit Wizard
Wizard Bandit
Fire Spirit Mini P.E.K.K.A Musketeer
Musketeer Wizard Bandit
Fire Spirit Musketeer Wizard
Fire Spirit Musketeer Bandit
Musketeer Bandit
Musketeer Furnace
Musketeer Furnace Wizard Bandit
Musketeer Furnace Wizard Bandit
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Musketeer Wizard Bandit
Fire Spirit Wizard
Musketeer
Wizard
Musketeer
Musketeer
Fire Spirit Furnace Wizard
Musketeer Wizard Bandit
Musketeer Wizard Bandit
Musketeer Bandit
Fire Spirit Musketeer Furnace Wizard
Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard Bandit
P.E.K.K.A
Wizard
Fire Spirit Musketeer Skeleton Army Bandit
Fire Spirit Musketeer Wizard
Mini P.E.K.K.A Musketeer Wizard
Musketeer Wizard
Musketeer P.E.K.K.A
Musketeer
Musketeer
Musketeer Bandit
P.E.K.K.A
Wizard

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