My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Princess Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Princess
Zap
Bats Goblin Gang Princess
Barbarian Barrel
Goblin Gang Wizard Princess
The Log
Goblin Gang Hog Rider Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang Hog Rider Wizard Princess
Fireball
Goblin Gang Hog Rider Wizard Princess
Poison
Bats Goblin Gang Wizard Princess
Lightning
Wizard Goblinstein
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Princess Hog Rider Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Princess

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight
Arrows
Hog Rider Mega Knight
Goblin Gang
Hog Rider Princess
Hog Rider
Bats Arrows Goblin Gang Wizard Princess Mega Knight
Wizard
Hog Rider Mega Knight
Princess
Goblin Gang Hog Rider Mega Knight
Mega Knight
Bats Arrows Hog Rider Wizard Princess
Goblinstein

Defense Synergies 1 4

Bats
Mega Knight
Arrows
Mega Knight
Goblin Gang
Princess
Hog Rider
Wizard
Mega Knight
Princess
Goblin Gang Mega Knight
Mega Knight
Arrows Bats Wizard Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bats Goblin Gang Mega Knight
Goblin Gang Mega Knight Bats
Bats Goblin Gang Mega Knight
Arrows Princess Mega Knight
Arrows Goblin Gang Bats Mega Knight
Bats Arrows Goblin Gang Wizard Princess
Arrows Mega Knight
Goblin Gang Princess
Goblin Gang Mega Knight
Bats Goblin Gang Arrows Wizard Princess Mega Knight
Arrows Bats Goblin Gang Wizard Princess
Mega Knight Bats Goblin Gang Wizard
Wizard Mega Knight Bats Arrows Goblin Gang Princess
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Wizard Mega Knight Bats Arrows Goblin Gang
Arrows Mega Knight Bats Goblin Gang Wizard
Arrows Wizard Bats Princess Mega Knight
Goblin Gang Wizard Mega Knight Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Wizard Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight
Arrows Wizard Bats Goblin Gang Princess
Goblin Gang Bats
Mega Knight
Mega Knight Bats
Goblin Gang
Mega Knight Bats
Mega Knight Arrows
Mega Knight Goblin Gang Wizard
Wizard Princess Mega Knight
Goblin Gang Bats
Bats Arrows Mega Knight Wizard Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Bats Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Bats Goblin Gang
Arrows Wizard Princess
Arrows Wizard Princess
Princess
Arrows Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess Mega Knight
Arrows
Bats
Arrows Wizard Princess Mega Knight
Arrows Wizard Princess Mega Knight
Mega Knight
Arrows Wizard Princess
Arrows
Arrows Wizard Princess Mega Knight
Arrows Wizard Princess
Arrows Wizard Princess Mega Knight
Arrows
Bats Arrows Wizard Princess
Bats Wizard
Arrows Wizard Mega Knight
Arrows Princess
Mega Knight
Arrows Wizard Princess
Bats Goblin Gang Princess
Arrows Wizard Princess
Arrows
Goblin Gang Wizard Princess Mega Knight
Arrows Wizard Princess
Arrows
Mega Knight
Bats Goblin Gang Princess
Bats Princess
Princess Mega Knight
Wizard Mega Knight

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