My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Bandit Inferno Dragon
Giant Snowball
Guards Balloon Inferno Dragon
Zap
Guards Balloon Bandit Inferno Dragon
Barbarian Barrel
Wizard Guards Bandit
The Log
Guards Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Balloon Bandit Inferno Dragon
Fireball
Wizard Balloon Bandit Inferno Dragon
Poison
Wizard Guards Balloon
Lightning
Wizard Balloon Bandit Inferno Dragon
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Bandit Inferno Dragon Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Guards Bandit Mega Knight
Arrows
Zap Balloon Bandit Mega Knight
Wizard
Balloon Bandit Mega Knight
Guards
Zap Bandit
Balloon
Zap Arrows Wizard Bandit Mega Knight
Bandit
Zap Arrows Wizard Guards Balloon Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Wizard Balloon Bandit

Defense Synergies 2 10

Zap
Mega Knight Arrows Guards Bandit Inferno Dragon
Arrows
Mega Knight Zap Bandit
Wizard
Guards Bandit Mega Knight
Guards
Zap Wizard
Balloon
Bandit
Zap Arrows Wizard Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Wizard Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Inferno Dragon Zap Bandit Mega Knight
Mega Knight Bandit Inferno Dragon
Inferno Dragon Guards Bandit Mega Knight
Arrows Mega Knight
Arrows Zap Guards Bandit Mega Knight
Inferno Dragon Zap Arrows Wizard
Zap Arrows Bandit Mega Knight
Inferno Dragon
Guards Bandit Mega Knight
Guards Zap Arrows Wizard Bandit Mega Knight
Arrows Inferno Dragon Zap Wizard
Mega Knight Zap Wizard Guards Bandit
Wizard Mega Knight Zap Arrows Guards
Inferno Dragon Bandit Mega Knight
Zap Bandit Inferno Dragon Mega Knight
Wizard Mega Knight Arrows
Arrows Mega Knight Zap Wizard Guards Bandit
Zap Arrows Wizard Guards Bandit Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Arrows Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Bandit
Bandit Zap Arrows Wizard Inferno Dragon Mega Knight
Guards Bandit Mega Knight Zap
Guards Mega Knight Zap Bandit
Guards Bandit Inferno Dragon Mega Knight
Arrows Wizard Zap
Guards Bandit
Mega Knight Inferno Dragon
Zap Mega Knight Bandit Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Guards
Mega Knight Zap Arrows Guards
Mega Knight Wizard Guards Bandit
Wizard Mega Knight
Guards Zap Inferno Dragon
Arrows Mega Knight Zap Wizard Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows Guards
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard Bandit
Guards
Zap Arrows Wizard Bandit
Zap Arrows Wizard
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Wizard Bandit
Arrows Wizard Bandit Mega Knight
Arrows
Zap Arrows Wizard Bandit Mega Knight
Zap Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Mega Knight
Inferno Dragon
Arrows Zap Wizard Bandit
Zap Arrows Wizard Bandit Mega Knight
Zap Arrows Bandit
Zap Arrows Wizard
Zap Wizard Guards
Zap Arrows Wizard Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Guards Bandit
Zap Arrows Wizard
Arrows
Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
Mega Knight
Zap Guards
Zap
Zap Bandit Mega Knight
Inferno Dragon
Wizard Mega Knight

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