My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army Baby Dragon
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Wizard Goblin Barrel Skeleton Army Baby Dragon Electro Wizard
Fireball
Wizard Goblin Barrel Skeleton Army Baby Dragon Electro Wizard
Poison
Bats Wizard Skeleton Army Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Baby Dragon Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Baby Dragon
Wizard
Mega Knight
Goblin Barrel
Bats Skeleton Army Baby Dragon Mega Knight
Skeleton Army
Goblin Barrel
Baby Dragon
Bats Goblin Barrel Electro Wizard Mega Knight
The Log
Mega Knight
Electro Wizard
Baby Dragon Mega Knight
Mega Knight
Bats Wizard Goblin Barrel Baby Dragon The Log Electro Wizard

Defense Synergies 0 15

Bats
Baby Dragon The Log Electro Wizard Mega Knight
Wizard
Skeleton Army The Log Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Wizard The Log Electro Wizard
Baby Dragon
Bats The Log Mega Knight
The Log
Bats Wizard Skeleton Army Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Bats Wizard Skeleton Army The Log Mega Knight
Mega Knight
Bats Wizard Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log Electro Wizard
Skeleton Army Bats The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army Bats Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Baby Dragon Electro Wizard Mega Knight
Bats Electro Wizard Wizard Baby Dragon
Baby Dragon The Log Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Electro Wizard Mega Knight
Bats Skeleton Army Electro Wizard Wizard Baby Dragon The Log Mega Knight
Bats Wizard Baby Dragon Electro Wizard
Skeleton Army Mega Knight Bats Wizard The Log Electro Wizard
Wizard Skeleton Army Mega Knight Bats Baby Dragon The Log Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Wizard Mega Knight Bats Skeleton Army Electro Wizard
Mega Knight Bats Wizard Skeleton Army Baby Dragon The Log Electro Wizard
Wizard Baby Dragon The Log Bats Electro Wizard Mega Knight
Electro Wizard
Wizard Skeleton Army Mega Knight Bats Baby Dragon The Log Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard
Electro Wizard Wizard Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Bats The Log Electro Wizard
Skeleton Army Mega Knight Bats The Log Electro Wizard
Skeleton Army Mega Knight
Wizard Bats Baby Dragon Electro Wizard
Skeleton Army Bats Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Bats Skeleton Army Baby Dragon The Log
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Baby Dragon Mega Knight
Skeleton Army Electro Wizard Bats Baby Dragon The Log
Bats Mega Knight Wizard Baby Dragon The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Wizard Baby Dragon The Log Mega Knight
Wizard Bats Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Bats Electro Wizard
Wizard The Log Electro Wizard
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Mega Knight
Bats
Wizard Baby Dragon The Log Electro Wizard Mega Knight
Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log
Bats Wizard Baby Dragon Electro Wizard
Electro Wizard Bats Wizard
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Bats Skeleton Army
Wizard Baby Dragon Electro Wizard
The Log
Wizard Baby Dragon Electro Wizard Mega Knight
The Log Wizard Baby Dragon
Mega Knight
Bats Baby Dragon The Log Electro Wizard
Bats Electro Wizard
Baby Dragon The Log Electro Wizard Mega Knight
Wizard Mega Knight

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