My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Executioner Bandit Electro Wizard Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Bandit Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Zap
Prince Bandit
Barbarian Barrel
Valkyrie Wizard Executioner Bandit Electro Wizard
The Log
Prince Bandit
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Prince Executioner Bandit Electro Wizard
Fireball
Wizard Executioner Bandit Electro Wizard
Poison
Wizard Executioner Electro Wizard
Lightning
Valkyrie Wizard Prince Executioner Bandit Electro Wizard Archer Queen
Rocket
Valkyrie Wizard Prince Executioner Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Valkyrie Electro Wizard Wizard Prince Executioner Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bandit Valkyrie Electro Wizard Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Wizard Executioner Bandit Electro Wizard Archer Queen
Wizard
Valkyrie Prince Bandit Mega Knight
Prince
Valkyrie Mega Knight Wizard Electro Wizard
Executioner
Valkyrie Bandit Mega Knight
Bandit
Valkyrie Wizard Executioner Electro Wizard Mega Knight
Electro Wizard
Valkyrie Prince Bandit Mega Knight
Mega Knight
Prince Wizard Executioner Bandit Electro Wizard Archer Queen
Archer Queen
Valkyrie Mega Knight

Defense Synergies 0 17

Valkyrie
Wizard Prince Executioner Bandit Electro Wizard Archer Queen
Wizard
Valkyrie Prince Bandit Electro Wizard Mega Knight
Prince
Valkyrie Wizard Executioner Electro Wizard
Executioner
Valkyrie Prince Bandit Mega Knight
Bandit
Valkyrie Wizard Executioner Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Prince Bandit Mega Knight
Mega Knight
Wizard Executioner Bandit Electro Wizard
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Executioner Electro Wizard
Valkyrie Prince Executioner Bandit Electro Wizard Mega Knight
Prince Mega Knight Valkyrie Executioner Bandit Electro Wizard
Prince Valkyrie Bandit Electro Wizard Mega Knight
Valkyrie Prince Mega Knight
Valkyrie Executioner Bandit Electro Wizard Mega Knight
Electro Wizard Wizard Executioner
Valkyrie Bandit Electro Wizard Mega Knight
Prince Archer Queen
Valkyrie Prince Bandit Electro Wizard Mega Knight
Valkyrie Executioner Electro Wizard Wizard Bandit Mega Knight
Executioner Wizard Electro Wizard
Prince Mega Knight Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Executioner Mega Knight Prince Electro Wizard
Prince Bandit Electro Wizard Mega Knight
Prince Bandit Electro Wizard Mega Knight
Wizard Mega Knight Valkyrie Prince Executioner Electro Wizard
Mega Knight Valkyrie Wizard Prince Executioner Bandit Electro Wizard
Valkyrie Wizard Executioner Bandit Electro Wizard Mega Knight
Prince Electro Wizard
Valkyrie Wizard Mega Knight Prince Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Prince Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Wizard Prince Executioner Mega Knight
Bandit Mega Knight Valkyrie Prince Electro Wizard
Valkyrie Prince Mega Knight Bandit Electro Wizard
Valkyrie Prince Executioner Bandit Mega Knight
Wizard Executioner Electro Wizard
Prince Valkyrie Bandit Electro Wizard
Mega Knight Valkyrie Prince
Electro Wizard Mega Knight Valkyrie Prince Bandit
Mega Knight Valkyrie Prince
Mega Knight Valkyrie Prince Electro Wizard Archer Queen
Prince Mega Knight Valkyrie Wizard Executioner Bandit
Wizard Valkyrie Executioner Mega Knight
Electro Wizard Valkyrie Prince Executioner Archer Queen
Valkyrie Executioner Mega Knight Wizard Electro Wizard Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Executioner Bandit Electro Wizard
Bandit
Valkyrie Prince
Wizard Executioner Valkyrie Mega Knight
Wizard Executioner
Wizard Executioner
Wizard Executioner
Wizard Bandit
Prince Electro Wizard
Valkyrie Wizard Prince Bandit Electro Wizard
Wizard Executioner Archer Queen
Executioner Bandit
Bandit
Prince
Wizard Executioner Bandit
Wizard Executioner Bandit Mega Knight
Wizard Prince Executioner Bandit Electro Wizard Mega Knight
Valkyrie Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Valkyrie Wizard Executioner Mega Knight
Wizard Executioner Bandit Electro Wizard
Wizard Prince Bandit Mega Knight
Bandit
Wizard Executioner Electro Wizard
Electro Wizard Wizard
Wizard Bandit Mega Knight
Electro Wizard
Prince Mega Knight
Wizard
Electro Wizard Prince Bandit
Wizard Executioner Electro Wizard Archer Queen
Valkyrie Wizard Prince Executioner Electro Wizard Mega Knight
Wizard Executioner
Archer Queen
Prince Executioner Mega Knight Archer Queen
Electro Wizard Archer Queen
Executioner Electro Wizard Archer Queen
Prince Executioner Bandit Electro Wizard Mega Knight Archer Queen
Prince
Wizard Mega Knight

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