My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince
Giant Snowball
Bats Goblin Barrel
Zap
Bats Firecracker Goblin Barrel Dark Prince
Barbarian Barrel
Firecracker Wizard Goblin Barrel Dark Prince Electro Wizard
The Log
Firecracker Goblin Barrel Dark Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Wizard Goblin Barrel Dark Prince Electro Wizard
Fireball
Firecracker Wizard Goblin Barrel Electro Wizard
Poison
Bats Firecracker Wizard Electro Wizard
Lightning
Wizard Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Goblin Barrel Dark Prince Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Goblin Barrel

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel Dark Prince
Arrows
Goblin Barrel Dark Prince Mega Knight
Firecracker
Bats Goblin Barrel Dark Prince Mega Knight
Wizard
Dark Prince Mega Knight
Goblin Barrel
Dark Prince Bats Arrows Firecracker Mega Knight
Dark Prince
Goblin Barrel Bats Arrows Firecracker Wizard Electro Wizard
Electro Wizard
Dark Prince Mega Knight
Mega Knight
Bats Arrows Firecracker Wizard Goblin Barrel Electro Wizard

Defense Synergies 1 13

Bats
Firecracker Dark Prince Electro Wizard Mega Knight
Arrows
Mega Knight Dark Prince
Firecracker
Bats Dark Prince Electro Wizard Mega Knight
Wizard
Dark Prince Electro Wizard Mega Knight
Goblin Barrel
Dark Prince
Bats Arrows Firecracker Wizard Electro Wizard
Electro Wizard
Bats Firecracker Wizard Dark Prince Mega Knight
Mega Knight
Arrows Bats Firecracker Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Bats Firecracker Dark Prince Electro Wizard Mega Knight
Mega Knight Bats Dark Prince Electro Wizard
Bats Firecracker Dark Prince Electro Wizard Mega Knight
Arrows Firecracker Dark Prince Mega Knight
Arrows Bats Firecracker Dark Prince Electro Wizard Mega Knight
Bats Electro Wizard Arrows Firecracker Wizard
Arrows Electro Wizard Mega Knight
Firecracker Dark Prince Electro Wizard Mega Knight
Bats Electro Wizard Arrows Firecracker Wizard Dark Prince Mega Knight
Arrows Bats Firecracker Wizard Electro Wizard
Mega Knight Bats Wizard Dark Prince Electro Wizard
Wizard Mega Knight Bats Arrows Firecracker Dark Prince Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Wizard Mega Knight Bats Arrows Firecracker Dark Prince Electro Wizard
Arrows Mega Knight Bats Firecracker Wizard Dark Prince Electro Wizard
Arrows Wizard Bats Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard
Wizard Dark Prince Mega Knight Bats Arrows Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Electro Wizard
Electro Wizard Arrows Firecracker Wizard Mega Knight
Mega Knight Bats Dark Prince Electro Wizard
Dark Prince Mega Knight Bats Electro Wizard
Dark Prince Mega Knight
Arrows Firecracker Wizard Bats Electro Wizard
Dark Prince Bats Electro Wizard
Mega Knight Dark Prince
Electro Wizard Mega Knight Bats Firecracker Dark Prince
Mega Knight Bats Dark Prince
Mega Knight Arrows Dark Prince Electro Wizard
Dark Prince Mega Knight Wizard
Wizard Firecracker Mega Knight
Electro Wizard Bats Firecracker Dark Prince
Bats Arrows Mega Knight Firecracker Wizard Dark Prince Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Dark Prince
Wizard Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats Electro Wizard
Firecracker Arrows Wizard Dark Prince Electro Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Bats
Arrows Firecracker Wizard Dark Prince Electro Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Dark Prince Mega Knight
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Wizard Electro Wizard
Electro Wizard Bats Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Wizard
Electro Wizard Bats Dark Prince
Arrows Firecracker Wizard Electro Wizard
Arrows
Firecracker Wizard Dark Prince Electro Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Dark Prince Mega Knight
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Wizard Mega Knight

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