My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone Giant Skeleton
Giant Snowball
Minion Horde Skeleton Army Clone Princess
Zap
Minion Horde Skeleton Army Clone Princess
Barbarian Barrel
Wizard Skeleton Army Clone Giant Skeleton Princess
The Log
Skeleton Army Clone Giant Skeleton Princess
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Skeleton Army Clone Princess
Royal Delivery
Minion Horde Wizard Skeleton Army Clone Giant Skeleton Princess
Fireball
Minion Horde Wizard Skeleton Army Clone Princess
Poison
Minion Horde Wizard Skeleton Army Clone Princess
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Clone Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Clone Princess Minion Horde Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Skeleton Army Clone Princess

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Clone Giant Skeleton
Wizard
Rage Giant Skeleton Mega Knight
Rage
Minion Horde Wizard Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton
Clone Minion Horde Wizard Rage Princess
Princess
Giant Skeleton Mega Knight
Mega Knight
Minion Horde Wizard Princess

Defense Synergies 0 7

Minion Horde
Wizard
Skeleton Army Giant Skeleton Mega Knight
Rage
Skeleton Army
Wizard Giant Skeleton Princess
Clone
Giant Skeleton
Wizard Skeleton Army Princess
Princess
Skeleton Army Giant Skeleton Mega Knight
Mega Knight
Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army Mega Knight
Minion Horde Skeleton Army Mega Knight Giant Skeleton
Minion Horde Skeleton Army Mega Knight
Skeleton Army Giant Skeleton Princess Mega Knight
Skeleton Army Mega Knight
Minion Horde Wizard Princess
Giant Skeleton Mega Knight
Minion Horde Skeleton Army Princess
Skeleton Army Minion Horde Giant Skeleton Mega Knight
Minion Horde Skeleton Army Wizard Giant Skeleton Princess Mega Knight
Minion Horde Wizard Princess
Minion Horde Skeleton Army Mega Knight Wizard Giant Skeleton
Wizard Skeleton Army Mega Knight Minion Horde Princess
Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Mega Knight
Minion Horde Wizard Mega Knight Skeleton Army
Mega Knight Minion Horde Wizard Skeleton Army
Wizard Giant Skeleton Princess Mega Knight
Wizard Skeleton Army Mega Knight Minion Horde Giant Skeleton
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Skeleton
Wizard Mega Knight
Skeleton Army Giant Skeleton Mega Knight Minion Horde
Skeleton Army Giant Skeleton Mega Knight Minion Horde
Giant Skeleton Minion Horde Skeleton Army Mega Knight
Wizard Minion Horde Princess
Skeleton Army Minion Horde Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Skeleton Army
Minion Horde Giant Skeleton Mega Knight Skeleton Army
Minion Horde Skeleton Army
Mega Knight Minion Horde Giant Skeleton
Skeleton Army Mega Knight Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Minion Horde Wizard
Wizard Minion Horde Skeleton Army Princess Mega Knight
Skeleton Army Minion Horde Giant Skeleton
Mega Knight Minion Horde Wizard Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Giant Skeleton
Princess
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Minion Horde Mega Knight
Wizard Minion Horde Princess
Minion Horde Wizard Princess
Wizard Princess
Wizard
Minion Horde
Minion Horde Wizard Princess
Wizard Princess
Princess
Minion Horde Princess
Princess
Minion Horde Wizard Princess
Minion Horde Wizard Princess Mega Knight
Minion Horde
Wizard Princess Mega Knight
Wizard Princess Mega Knight
Minion Horde Giant Skeleton Mega Knight
Wizard Princess
Minion Horde
Wizard Princess Mega Knight
Minion Horde
Wizard Princess
Wizard Princess Mega Knight
Minion Horde Wizard Princess
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde Princess
Minion Horde Giant Skeleton Mega Knight
Wizard Princess
Minion Horde Skeleton Army Princess
Wizard Princess
Minion Horde Wizard Princess Mega Knight
Wizard Princess
Giant Skeleton
Minion Horde Mega Knight
Minion Horde Giant Skeleton Princess
Princess
Giant Skeleton Princess Mega Knight
Wizard Mega Knight

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