My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone Witch
Zap
Clone Witch
Barbarian Barrel
Wizard Clone Witch Giant Skeleton
The Log
Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Wizard Clone Witch Giant Skeleton
Fireball
Wizard Clone Witch
Poison
Wizard Clone Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Poison Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Poison Golden Knight Wizard Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Clone Poison Golden Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Giant Skeleton Mega Knight
Rage
Witch Wizard Giant Skeleton Golden Knight
Clone
Giant Skeleton Witch
Poison
Giant Skeleton Mega Knight
Witch
Rage Clone Giant Skeleton Mega Knight
Giant Skeleton
Clone Wizard Rage Poison Witch
Mega Knight
Wizard Poison Witch
Golden Knight
Rage

Defense Synergies 0 6

Wizard
Giant Skeleton Mega Knight Golden Knight
Rage
Clone
Poison
Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Wizard Witch
Mega Knight
Wizard Poison Witch
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Golden Knight
Witch Mega Knight
Witch Mega Knight Giant Skeleton
Witch Mega Knight
Poison Giant Skeleton Mega Knight
Mega Knight
Wizard Poison Witch
Poison Giant Skeleton Mega Knight Golden Knight
Witch
Giant Skeleton Mega Knight
Poison Witch Wizard Giant Skeleton Mega Knight
Wizard Poison Witch
Mega Knight Wizard Witch Giant Skeleton
Wizard Mega Knight Poison Witch Golden Knight
Mega Knight
Mega Knight
Wizard Mega Knight Poison Witch
Mega Knight Wizard Witch Golden Knight
Wizard Poison Witch Giant Skeleton Mega Knight
Wizard Mega Knight Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton
Poison Wizard Mega Knight
Giant Skeleton Mega Knight Witch Golden Knight
Giant Skeleton Mega Knight
Giant Skeleton Witch Mega Knight
Wizard Poison Witch
Witch Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Poison Witch
Witch
Mega Knight Witch Giant Skeleton Golden Knight
Mega Knight Poison Giant Skeleton
Giant Skeleton Mega Knight Wizard Witch Golden Knight
Wizard Witch Mega Knight
Witch Poison Giant Skeleton Golden Knight
Poison Mega Knight Wizard Witch Giant Skeleton Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton Golden Knight
Poison Golden Knight
Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison Mega Knight
Wizard Poison Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard Golden Knight
Poison
Poison Wizard Golden Knight
Poison Wizard
Poison Golden Knight
Poison
Poison
Wizard Poison Witch Golden Knight
Wizard Poison Mega Knight
Poison
Wizard Poison Mega Knight
Wizard Poison Witch Mega Knight Golden Knight
Poison Giant Skeleton Mega Knight
Wizard Poison
Poison
Poison Wizard Witch Mega Knight
Witch
Poison Wizard Witch Golden Knight
Wizard Poison Witch Mega Knight Golden Knight
Poison Golden Knight
Poison Wizard Witch
Wizard Poison Witch
Poison Wizard Mega Knight
Poison
Giant Skeleton Mega Knight
Wizard Poison
Witch
Poison Wizard Witch
Poison Wizard Mega Knight
Wizard Poison
Poison Giant Skeleton
Mega Knight
Poison Witch Giant Skeleton Golden Knight
Poison Witch
Poison Witch Giant Skeleton Mega Knight Golden Knight
Wizard Mega Knight

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