My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Prince
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Wizard Prince
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard
Poison
Goblin Gang Minion Horde Wizard
Lightning
Elite Barbarians Wizard Prince
Rocket
Minion Horde Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Minion Horde Wizard Prince Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Goblin Gang Minion Horde Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Prince Mega Knight
Goblin Gang
Prince
Minion Horde
Mega Knight Prince
Elite Barbarians
Arrows Wizard Mega Knight
Wizard
Elite Barbarians Prince Mega Knight
Rocket
Prince
Mega Knight Arrows Goblin Gang Minion Horde Wizard
Mega Knight
Minion Horde Prince Arrows Elite Barbarians Wizard

Defense Synergies 1 6

Arrows
Mega Knight Prince
Goblin Gang
Prince
Minion Horde
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Prince Mega Knight
Rocket
Prince
Arrows Goblin Gang Wizard
Mega Knight
Arrows Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Minion Horde Elite Barbarians Goblin Gang Prince Mega Knight
Goblin Gang Minion Horde Rocket Prince Mega Knight Elite Barbarians
Minion Horde Elite Barbarians Prince Goblin Gang Mega Knight
Arrows Elite Barbarians Rocket Prince Mega Knight
Arrows Goblin Gang Mega Knight
Minion Horde Rocket Arrows Goblin Gang Wizard
Rocket Arrows Mega Knight
Minion Horde Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Minion Horde Prince Mega Knight
Goblin Gang Minion Horde Arrows Wizard Mega Knight
Arrows Minion Horde Goblin Gang Wizard
Minion Horde Prince Mega Knight Goblin Gang Elite Barbarians Wizard Rocket
Wizard Rocket Mega Knight Arrows Goblin Gang Minion Horde Prince
Elite Barbarians Goblin Gang Minion Horde Prince Mega Knight
Minion Horde Rocket Goblin Gang Elite Barbarians Prince Mega Knight
Minion Horde Wizard Mega Knight Arrows Goblin Gang Elite Barbarians Prince
Arrows Mega Knight Goblin Gang Minion Horde Elite Barbarians Wizard Prince
Arrows Wizard Mega Knight
Elite Barbarians Prince
Goblin Gang Wizard Mega Knight Arrows Minion Horde Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Prince
Arrows Goblin Gang Elite Barbarians Wizard Rocket Prince Mega Knight
Goblin Gang Mega Knight Minion Horde Elite Barbarians Rocket Prince
Goblin Gang Rocket Prince Mega Knight Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Prince Mega Knight
Arrows Wizard Rocket Goblin Gang Minion Horde
Goblin Gang Rocket Prince Minion Horde Elite Barbarians
Mega Knight Minion Horde Elite Barbarians Prince
Minion Horde Rocket Mega Knight Elite Barbarians Prince
Goblin Gang Minion Horde
Mega Knight Minion Horde Elite Barbarians Prince
Rocket Mega Knight Arrows Elite Barbarians Prince
Elite Barbarians Rocket Prince Mega Knight Goblin Gang Minion Horde Wizard
Wizard Minion Horde Mega Knight
Goblin Gang Elite Barbarians Minion Horde Rocket Prince
Arrows Mega Knight Minion Horde Elite Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Rocket Prince
Wizard Rocket Arrows Minion Horde Mega Knight
Arrows Wizard Minion Horde Rocket
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Rocket Goblin Gang Minion Horde Elite Barbarians Prince
Rocket Arrows Minion Horde Wizard Prince
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Minion Horde Rocket
Arrows Elite Barbarians Prince
Rocket Arrows Minion Horde Wizard
Arrows Minion Horde Wizard Rocket Mega Knight
Arrows Rocket
Minion Horde Rocket
Rocket Arrows Wizard Prince Mega Knight
Rocket Arrows Wizard Mega Knight
Rocket Minion Horde Prince Mega Knight
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows Minion Horde
Arrows Wizard Mega Knight
Minion Horde
Arrows Wizard
Arrows Wizard Prince Mega Knight
Rocket Arrows
Elite Barbarians Arrows Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard Rocket Mega Knight
Rocket Arrows Minion Horde
Minion Horde Prince Mega Knight
Rocket Arrows Wizard
Minion Horde Goblin Gang Rocket Prince
Rocket Arrows Wizard
Arrows
Goblin Gang Minion Horde Wizard Rocket Prince Mega Knight
Arrows Wizard
Rocket Arrows
Minion Horde Elite Barbarians Prince Mega Knight
Goblin Gang Minion Horde Elite Barbarians Rocket
Rocket
Rocket Prince Mega Knight
Prince
Wizard Rocket Mega Knight

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