My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Guards
Giant Snowball
Hog Rider Royal Hogs Guards
Zap
Royal Hogs Guards
Barbarian Barrel
Wizard Royal Hogs Guards Executioner
The Log
Mini P.E.K.K.A Hog Rider Royal Hogs Guards
Earthquake
Hog Rider Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Royal Hogs Guards Executioner
Fireball
Hog Rider Wizard Royal Hogs Executioner
Poison
Wizard Royal Hogs Guards Executioner
Lightning
Mini P.E.K.K.A Wizard Executioner
Rocket
Hog Rider Wizard Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Mini P.E.K.K.A Hog Rider Wizard Royal Hogs Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Mini P.E.K.K.A Hog Rider

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Royal Hogs Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Hog Rider Wizard Royal Hogs Mega Knight
Hog Rider
Arrows Mini P.E.K.K.A Wizard Guards Executioner Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Royal Hogs Mega Knight
Royal Hogs
Arrows Mini P.E.K.K.A Wizard Guards Executioner Mega Knight
Guards
Hog Rider Royal Hogs
Executioner
Hog Rider Royal Hogs Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Hog Rider Wizard Royal Hogs Executioner

Defense Synergies 1 8

Arrows
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Wizard Guards Executioner
Hog Rider
Wizard
Mini P.E.K.K.A Guards Mega Knight
Royal Hogs
Guards
Mini P.E.K.K.A Wizard Executioner
Executioner
Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Arrows Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Mini P.E.K.K.A Executioner Mega Knight
Mini P.E.K.K.A Mega Knight Executioner
Mini P.E.K.K.A Guards Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Guards Executioner Mega Knight
Arrows Wizard Executioner
Arrows Mega Knight
Mini P.E.K.K.A
Guards Mini P.E.K.K.A Mega Knight
Guards Executioner Arrows Wizard Mega Knight
Arrows Executioner Wizard
Mini P.E.K.K.A Mega Knight Wizard Guards
Wizard Executioner Mega Knight Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Mini P.E.K.K.A Executioner
Arrows Mega Knight Wizard Guards Executioner
Arrows Wizard Executioner Guards Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Arrows Mini P.E.K.K.A Guards Executioner
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Arrows Mini P.E.K.K.A Wizard Executioner Mega Knight
Guards Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A Guards Executioner Mega Knight
Arrows Wizard Executioner
Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A
Guards
Mega Knight Mini P.E.K.K.A Guards
Mega Knight Arrows Guards
Mini P.E.K.K.A Mega Knight Wizard Guards Executioner
Wizard Executioner Mega Knight
Guards Mini P.E.K.K.A Executioner
Arrows Executioner Mega Knight Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Executioner
Arrows
Arrows Guards
Wizard Executioner Arrows Mega Knight
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard
Mini P.E.K.K.A Guards
Arrows Wizard
Arrows Wizard Executioner
Executioner
Arrows
Arrows
Arrows Wizard Executioner
Arrows Wizard Executioner Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Executioner Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Executioner Mega Knight
Arrows Wizard Executioner
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Executioner
Wizard Guards
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Guards
Arrows Wizard Executioner
Arrows
Mini P.E.K.K.A Wizard Executioner Mega Knight
Arrows Wizard Executioner
Arrows
Executioner Mega Knight
Guards
Executioner
Executioner Mega Knight
Wizard Mega Knight

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