My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Mega Minion Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Wizard Guards
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Wizard Guards Ram Rider
Fireball
Mega Minion Wizard Ram Rider
Poison
Mega Minion Wizard Guards
Lightning
Mega Minion Wizard Ram Rider Goblinstein
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Mega Minion Guards Tornado Wizard Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Mega Minion Guards Tornado

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Mega Knight
Wizard
Tornado Ram Rider Mega Knight
Barbarian Barrel
Tornado Ram Rider Mega Knight
Guards
Ram Rider
Tornado
Wizard Barbarian Barrel Ram Rider Mega Knight
Ram Rider
Wizard Barbarian Barrel Guards Tornado Mega Knight
Mega Knight
Mega Minion Wizard Barbarian Barrel Tornado Ram Rider
Goblinstein

Defense Synergies 1 13

Mega Minion
Wizard Barbarian Barrel Guards Tornado Mega Knight
Wizard
Tornado Mega Minion Barbarian Barrel Guards Mega Knight
Barbarian Barrel
Mega Minion Wizard Guards Tornado Mega Knight
Guards
Mega Minion Wizard Barbarian Barrel
Tornado
Wizard Mega Minion Barbarian Barrel Ram Rider Mega Knight
Ram Rider
Tornado
Mega Knight
Mega Minion Wizard Barbarian Barrel Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard Barbarian Barrel Ram Rider
Mega Minion Ram Rider Mega Knight
Tornado Ram Rider Mega Knight Mega Minion
Mega Minion Guards Ram Rider Mega Knight
Barbarian Barrel Tornado Mega Knight
Barbarian Barrel Tornado Mega Minion Guards Mega Knight
Mega Minion Tornado Ram Rider Wizard
Barbarian Barrel Ram Rider Mega Knight
Tornado
Guards Tornado Barbarian Barrel Mega Knight
Guards Mega Minion Wizard Barbarian Barrel Tornado Ram Rider Mega Knight
Mega Minion Wizard Tornado Ram Rider
Mega Knight Wizard Guards Ram Rider
Wizard Mega Knight Mega Minion Barbarian Barrel Guards Tornado
Ram Rider Mega Knight
Tornado Ram Rider Mega Knight
Wizard Mega Knight Tornado
Mega Knight Mega Minion Wizard Barbarian Barrel Guards Tornado Ram Rider
Wizard Barbarian Barrel Tornado Mega Minion Guards Ram Rider Mega Knight
Tornado Ram Rider
Wizard Mega Knight Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Barbarian Barrel
Mega Minion Wizard Barbarian Barrel Mega Knight
Guards Mega Knight Ram Rider
Guards Mega Knight Barbarian Barrel Tornado Ram Rider
Guards Ram Rider Mega Knight
Wizard Tornado Ram Rider
Guards Mega Minion Ram Rider
Mega Knight
Mega Knight Mega Minion Barbarian Barrel Tornado
Mega Minion Guards
Mega Knight Mega Minion Guards
Mega Knight Guards Tornado
Mega Knight Wizard Guards Ram Rider
Wizard Mega Knight
Guards Mega Minion Barbarian Barrel Tornado
Mega Knight Mega Minion Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards
Barbarian Barrel Tornado Ram Rider
Barbarian Barrel
Barbarian Barrel Guards
Wizard Barbarian Barrel Mega Knight
Wizard Mega Minion Tornado Ram Rider
Wizard Tornado
Wizard Barbarian Barrel Tornado Ram Rider
Wizard Tornado Ram Rider
Guards Tornado
Wizard Barbarian Barrel Tornado Ram Rider
Wizard Tornado
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel Mega Knight
Barbarian Barrel Tornado
Mega Minion Wizard Barbarian Barrel Mega Knight
Wizard Barbarian Barrel Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Barbarian Barrel
Tornado Wizard Barbarian Barrel Mega Knight
Mega Minion
Wizard Barbarian Barrel Tornado Ram Rider
Wizard Tornado Ram Rider Mega Knight
Barbarian Barrel Tornado
Wizard Tornado
Mega Minion Wizard Guards
Mega Minion
Wizard Mega Knight
Mega Knight
Wizard
Barbarian Barrel Guards
Mega Minion Wizard Tornado Ram Rider
Barbarian Barrel
Mega Minion Wizard Mega Knight
Wizard
Tornado
Mega Minion Mega Knight
Guards Tornado
Tornado
Barbarian Barrel Tornado Mega Knight
Wizard Mega Knight

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