My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Dark Prince Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Dark Prince Balloon
Barbarian Barrel
Knight Firecracker Wizard Dark Prince Lumberjack
The Log
Firecracker Dark Prince Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Wizard Dark Prince Balloon Lumberjack
Fireball
Firecracker Wizard Balloon Lumberjack
Poison
Firecracker Wizard Balloon
Lightning
Knight Wizard Dark Prince Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dark Prince Freeze Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Dark Prince Freeze

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Wizard Lumberjack
Firecracker
Knight Dark Prince Balloon Lumberjack Mega Knight
Wizard
Knight Dark Prince Balloon Lumberjack Mega Knight
Dark Prince
Firecracker Wizard Balloon Lumberjack
Freeze
Balloon
Balloon
Knight Freeze Lumberjack Firecracker Wizard Dark Prince Mega Knight
Lumberjack
Balloon Knight Firecracker Wizard Dark Prince Mega Knight
Mega Knight
Firecracker Wizard Balloon Lumberjack

Defense Synergies 1 11

Knight
Firecracker Wizard Lumberjack
Firecracker
Knight Dark Prince Lumberjack Mega Knight
Wizard
Knight Dark Prince Freeze Lumberjack Mega Knight
Dark Prince
Firecracker Wizard
Freeze
Wizard Lumberjack Mega Knight
Balloon
Lumberjack
Knight Firecracker Wizard Freeze
Mega Knight
Firecracker Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Lumberjack Knight Firecracker Dark Prince Mega Knight
Lumberjack Mega Knight Knight Dark Prince Freeze
Lumberjack Knight Firecracker Dark Prince Mega Knight
Firecracker Dark Prince Lumberjack Mega Knight
Freeze Firecracker Dark Prince Lumberjack Mega Knight
Firecracker Wizard Freeze
Mega Knight
Lumberjack
Knight Firecracker Dark Prince Lumberjack Mega Knight
Knight Firecracker Wizard Dark Prince Freeze Lumberjack Mega Knight
Firecracker Wizard
Lumberjack Mega Knight Knight Wizard Dark Prince Freeze
Wizard Mega Knight Firecracker Dark Prince Freeze Lumberjack
Knight Lumberjack Mega Knight
Freeze Lumberjack Mega Knight
Wizard Mega Knight Knight Firecracker Dark Prince Lumberjack
Mega Knight Knight Firecracker Wizard Dark Prince Lumberjack
Wizard Freeze Knight Firecracker Dark Prince Lumberjack Mega Knight
Lumberjack
Wizard Dark Prince Mega Knight Knight Firecracker Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Dark Prince
Knight Firecracker Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Knight Dark Prince
Dark Prince Lumberjack Mega Knight Knight
Knight Dark Prince Lumberjack Mega Knight
Firecracker Wizard Freeze
Dark Prince Knight Lumberjack
Mega Knight Knight Dark Prince Lumberjack
Freeze Mega Knight Knight Firecracker Dark Prince
Mega Knight Knight Dark Prince Lumberjack
Mega Knight Dark Prince
Dark Prince Mega Knight Knight Wizard Lumberjack
Wizard Firecracker Mega Knight
Knight Firecracker Dark Prince Freeze Lumberjack
Mega Knight Firecracker Wizard Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker
Knight Firecracker Dark Prince Freeze
Wizard Firecracker Dark Prince Mega Knight
Firecracker Wizard Freeze
Firecracker Wizard
Firecracker Wizard Freeze
Firecracker Wizard
Lumberjack
Firecracker Knight Wizard Dark Prince
Firecracker Wizard
Knight Firecracker
Firecracker Freeze
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Freeze
Firecracker Wizard Dark Prince Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Freeze Wizard Dark Prince Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard Freeze
Wizard Mega Knight
Firecracker Freeze
Mega Knight
Firecracker Wizard
Dark Prince Freeze
Firecracker Wizard
Freeze
Knight Firecracker Wizard Dark Prince Lumberjack Mega Knight
Firecracker Wizard
Firecracker Dark Prince Mega Knight
Firecracker Freeze
Firecracker
Firecracker Dark Prince Freeze Mega Knight
Firecracker Wizard Mega Knight

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