My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Lumberjack
Zap
Cannon
Barbarian Barrel
Cannon Wizard Lumberjack
The Log
Cannon Mini P.E.K.K.A Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard P.E.K.K.A Lumberjack
Fireball
Cannon Wizard Lumberjack
Poison
Cannon Wizard
Lightning
Cannon Mini P.E.K.K.A Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Void Mini P.E.K.K.A Lumberjack Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Void Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Mini P.E.K.K.A Lumberjack Mega Knight
Cannon
Mini P.E.K.K.A
Arrows Wizard Lumberjack Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
Void
Arrows
P.E.K.K.A
Arrows Wizard Lumberjack
Lumberjack
Arrows Mini P.E.K.K.A Wizard P.E.K.K.A Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Wizard Lumberjack

Defense Synergies 2 11

Arrows
Void Mega Knight Cannon Mini P.E.K.K.A P.E.K.K.A Lumberjack
Cannon
Arrows Mini P.E.K.K.A Wizard Lumberjack
Mini P.E.K.K.A
Arrows Cannon Wizard
Wizard
Cannon Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
Void
Arrows
P.E.K.K.A
Arrows Wizard
Lumberjack
Arrows Cannon Wizard
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Void
Mini P.E.K.K.A P.E.K.K.A Lumberjack Cannon Mega Knight
Cannon Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight Void
Cannon Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
Arrows Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
Arrows Cannon Lumberjack Mega Knight
Arrows Cannon Wizard Void
Arrows Cannon Void P.E.K.K.A Mega Knight
Cannon Mini P.E.K.K.A P.E.K.K.A Lumberjack
Cannon Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Cannon Wizard Lumberjack Mega Knight
Arrows Wizard
Cannon Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight Wizard
Wizard Mega Knight Arrows Cannon Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Cannon Lumberjack Mega Knight
Cannon Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
Wizard Mega Knight Arrows Cannon Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Cannon Mega Knight Wizard Lumberjack
Arrows Wizard Cannon Lumberjack Mega Knight
Mini P.E.K.K.A P.E.K.K.A Cannon Lumberjack
Wizard Mega Knight Arrows Cannon Mini P.E.K.K.A P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Void P.E.K.K.A
Void Arrows Mini P.E.K.K.A Wizard Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Cannon Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Wizard
Mini P.E.K.K.A P.E.K.K.A Void Lumberjack
Mini P.E.K.K.A P.E.K.K.A Mega Knight Lumberjack
Void P.E.K.K.A Mega Knight Mini P.E.K.K.A
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight Mini P.E.K.K.A Lumberjack
P.E.K.K.A Mega Knight Arrows Void
Mini P.E.K.K.A P.E.K.K.A Mega Knight Cannon Wizard Lumberjack
Wizard Cannon Mega Knight
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Mega Knight Cannon Mini P.E.K.K.A Wizard P.E.K.K.A
Arrows Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows
Arrows Void
Arrows Void
Arrows Void
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Void Wizard
Mini P.E.K.K.A Void Lumberjack
Void Arrows Wizard
Void Arrows Wizard
Void
Arrows Void
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Mini P.E.K.K.A
Void Arrows Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard Void Mega Knight
Void Mega Knight
Arrows Wizard Void
Void
Arrows Void
Arrows Wizard Mega Knight
Arrows Void Wizard
Void Arrows Wizard Mega Knight
Void Arrows
Arrows Wizard Void
Wizard Void
Mini P.E.K.K.A Void
Void Arrows Wizard Mega Knight
Void Arrows
P.E.K.K.A Mega Knight
Arrows Wizard
Void
Arrows Wizard
Arrows
Void Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Arrows Wizard
Void Arrows
P.E.K.K.A Mega Knight
Void
Void Mega Knight
P.E.K.K.A
Wizard Void Mega Knight
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: