My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Witch P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Elixir Collector Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch P.E.K.K.A Lumberjack
Fireball
Wizard Elixir Collector Skeleton Army Witch Lumberjack
Poison
Wizard Elixir Collector Skeleton Army Witch
Lightning
Wizard Elixir Collector Witch Lumberjack
Rocket
Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Lumberjack Wizard Witch Elixir Collector P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Skeleton Army Lumberjack Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Lumberjack Mega Knight
Elixir Collector
Mirror
Skeleton Army Lumberjack
Skeleton Army
Mirror
Witch
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Wizard Witch Lumberjack
Lumberjack
Wizard Mirror Witch P.E.K.K.A Mega Knight
Mega Knight
Wizard Witch Lumberjack

Defense Synergies 1 9

Wizard
Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Elixir Collector
Mirror
Skeleton Army Lumberjack Mega Knight
Skeleton Army
Mirror Wizard Lumberjack
Witch
Lumberjack Mega Knight
P.E.K.K.A
Wizard
Lumberjack
Wizard Mirror Skeleton Army Witch
Mega Knight
Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army P.E.K.K.A Lumberjack Witch Mega Knight
Skeleton Army Witch P.E.K.K.A Lumberjack Mega Knight
Skeleton Army Witch P.E.K.K.A Lumberjack Mega Knight
Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Wizard Witch
P.E.K.K.A Mega Knight
Witch P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Witch Wizard Lumberjack Mega Knight
Wizard Witch
Skeleton Army P.E.K.K.A Lumberjack Mega Knight Wizard Witch
Wizard Skeleton Army Mega Knight Witch P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Wizard Mega Knight Skeleton Army Witch P.E.K.K.A Lumberjack
Mega Knight Wizard Skeleton Army Witch Lumberjack
Wizard Witch Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Wizard Skeleton Army Mega Knight Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Witch P.E.K.K.A
Wizard Lumberjack Mega Knight
Skeleton Army P.E.K.K.A Lumberjack Mega Knight Witch
Skeleton Army P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Skeleton Army Witch Lumberjack Mega Knight
Wizard Witch
Skeleton Army P.E.K.K.A Witch Lumberjack
P.E.K.K.A Mega Knight Skeleton Army Lumberjack
P.E.K.K.A Mega Knight Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Witch Lumberjack
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Wizard Witch Lumberjack
Wizard Skeleton Army Witch Mega Knight
Skeleton Army Witch P.E.K.K.A Lumberjack
Mega Knight Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Lumberjack
Wizard
Wizard
Wizard Witch
Wizard Mega Knight
Wizard Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
P.E.K.K.A Mega Knight
Wizard
Skeleton Army Witch
Wizard Witch
Wizard Lumberjack Mega Knight
Wizard
P.E.K.K.A Mega Knight
Witch
Witch
Witch Mega Knight
P.E.K.K.A
Wizard Mega Knight

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