My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Musketeer Goblin Barrel Witch Little Prince
Zap
Goblin Barrel Witch Little Prince
Barbarian Barrel
Musketeer Wizard Goblin Barrel Witch Electro Wizard Little Prince
The Log
Musketeer Goblin Barrel Witch Little Prince
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Little Prince
Royal Delivery
Musketeer Wizard Goblin Barrel Witch Electro Wizard Little Prince
Fireball
Musketeer Wizard Goblin Barrel Witch Electro Wizard Little Prince
Poison
Musketeer Wizard Witch Electro Wizard Little Prince
Lightning
Musketeer Wizard Witch Electro Wizard Little Prince
Rocket
Musketeer Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Little Prince Musketeer Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Little Prince Musketeer

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
The Log Mega Knight
Wizard
Mega Knight
Goblin Barrel
Mega Knight
Witch
Mega Knight
The Log
Musketeer Mega Knight Little Prince
Electro Wizard
Mega Knight
Mega Knight
Musketeer Wizard Goblin Barrel Witch The Log Electro Wizard
Little Prince
The Log

Defense Synergies 1 13

Musketeer
The Log Electro Wizard Mega Knight
Wizard
The Log Electro Wizard Mega Knight
Goblin Barrel
Witch
The Log Electro Wizard Mega Knight
The Log
Musketeer Wizard Witch Electro Wizard Mega Knight Little Prince
Electro Wizard
Musketeer Wizard Witch The Log Mega Knight Little Prince
Mega Knight
Musketeer Wizard Witch The Log Electro Wizard
Little Prince
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard The Log Electro Wizard
Musketeer Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Musketeer Electro Wizard
Witch Musketeer Electro Wizard Mega Knight
The Log Mega Knight
The Log Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Wizard Witch Little Prince
Musketeer The Log Electro Wizard Mega Knight
Witch Musketeer
Musketeer Electro Wizard Mega Knight Little Prince
Witch Electro Wizard Musketeer Wizard The Log Mega Knight
Musketeer Wizard Witch Electro Wizard
Mega Knight Musketeer Wizard Witch The Log Electro Wizard
Wizard Mega Knight Witch The Log Electro Wizard
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Wizard Mega Knight Musketeer Witch Electro Wizard
Mega Knight Musketeer Wizard Witch The Log Electro Wizard Little Prince
Wizard Witch The Log Musketeer Electro Wizard Mega Knight Little Prince
Musketeer Electro Wizard
Wizard Mega Knight Musketeer Witch The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard
Electro Wizard Musketeer Wizard The Log Mega Knight
Mega Knight Musketeer Witch The Log Electro Wizard
Mega Knight Musketeer The Log Electro Wizard
Musketeer Witch Mega Knight
Wizard Musketeer Witch Electro Wizard
Musketeer Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Witch The Log
Witch Musketeer
Mega Knight Musketeer Witch
Mega Knight The Log Electro Wizard
Mega Knight Wizard Witch
Wizard Musketeer Witch Mega Knight
Witch Electro Wizard Musketeer The Log Little Prince
Mega Knight Musketeer Wizard Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Wizard The Log Mega Knight
Wizard Musketeer Witch
Musketeer Wizard Witch The Log
The Log Wizard
The Log Wizard
Musketeer Electro Wizard
Musketeer Wizard The Log Electro Wizard
Musketeer Wizard
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Wizard Witch The Log
Musketeer Wizard The Log Mega Knight
Musketeer Wizard The Log Electro Wizard Mega Knight
Wizard Witch The Log Mega Knight Little Prince
Musketeer The Log Mega Knight
Wizard
Musketeer The Log
Musketeer The Log
The Log Wizard Witch Mega Knight Little Prince
Witch
The Log Musketeer Wizard Witch Electro Wizard
Musketeer Wizard Witch The Log Mega Knight
Musketeer The Log
Musketeer Wizard Witch Electro Wizard Little Prince
Electro Wizard Musketeer Wizard Witch
Musketeer Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Musketeer Witch
Musketeer Wizard Witch Electro Wizard
The Log
Musketeer Wizard Electro Wizard Mega Knight
The Log Musketeer Wizard
Musketeer Mega Knight
Musketeer Witch The Log Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Witch The Log Electro Wizard Mega Knight Little Prince
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: