My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Cage Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Goblin Cage Wizard
The Log
Firecracker Goblin Cage Hog Rider
Earthquake
Firecracker Goblin Cage Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Goblin Cage Hog Rider Wizard
Fireball
Firecracker Goblin Cage Hog Rider Wizard
Poison
Bats Firecracker Goblin Cage Wizard
Lightning
Goblin Cage Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Tornado Void Goblin Cage Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Tornado Void

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Goblin Cage
Firecracker
Hog Rider Bats Goblin Cage Tornado Mega Knight
Goblin Cage
Bats Firecracker Hog Rider
Hog Rider
Bats Firecracker Goblin Cage Wizard Tornado Void Mega Knight
Wizard
Tornado Hog Rider Mega Knight
Tornado
Wizard Firecracker Hog Rider Mega Knight
Void
Hog Rider
Mega Knight
Bats Firecracker Hog Rider Wizard Tornado

Defense Synergies 1 10

Bats
Firecracker Goblin Cage Mega Knight
Firecracker
Bats Goblin Cage Tornado Mega Knight
Goblin Cage
Bats Firecracker Wizard Tornado
Hog Rider
Wizard
Tornado Goblin Cage Mega Knight
Tornado
Wizard Firecracker Goblin Cage Mega Knight
Void
Mega Knight
Bats Firecracker Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Wizard Void
Bats Firecracker Goblin Cage Mega Knight
Goblin Cage Tornado Mega Knight Bats Void
Goblin Cage Bats Firecracker Mega Knight
Firecracker Goblin Cage Tornado Mega Knight
Tornado Bats Firecracker Mega Knight
Bats Tornado Firecracker Goblin Cage Wizard Void
Goblin Cage Void Mega Knight
Goblin Cage Tornado
Tornado Firecracker Mega Knight
Bats Firecracker Wizard Tornado Mega Knight
Bats Firecracker Wizard Tornado
Goblin Cage Mega Knight Bats Wizard
Wizard Mega Knight Bats Firecracker Goblin Cage Tornado
Goblin Cage Mega Knight
Tornado Goblin Cage Mega Knight
Wizard Mega Knight Bats Firecracker Goblin Cage Tornado
Goblin Cage Mega Knight Bats Firecracker Wizard Tornado
Goblin Cage Wizard Tornado Bats Firecracker Mega Knight
Goblin Cage Tornado
Wizard Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Void
Void Firecracker Wizard Mega Knight
Mega Knight Bats Goblin Cage
Mega Knight Bats Goblin Cage Tornado
Goblin Cage Mega Knight
Firecracker Wizard Bats Tornado
Bats Goblin Cage Void
Mega Knight Goblin Cage
Goblin Cage Void Mega Knight Bats Firecracker Tornado
Goblin Cage
Mega Knight Bats Goblin Cage
Mega Knight Goblin Cage Tornado Void
Mega Knight Goblin Cage Wizard
Wizard Firecracker Goblin Cage Mega Knight
Bats Firecracker Goblin Cage Tornado
Bats Mega Knight Firecracker Goblin Cage Wizard
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Tornado
Void
Firecracker Void
Wizard Firecracker Mega Knight
Firecracker Wizard Bats Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Void Firecracker Wizard Tornado
Bats Tornado Void
Firecracker Void Wizard Tornado
Void Firecracker Wizard Tornado
Firecracker Void
Firecracker Void
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Tornado
Bats
Void Firecracker Wizard Mega Knight
Firecracker Wizard Tornado Void Mega Knight
Void Mega Knight
Wizard Tornado Void
Void Tornado
Void
Firecracker Tornado Wizard Mega Knight
Firecracker Void Wizard Tornado
Void Wizard Tornado Mega Knight
Void Firecracker Tornado
Bats Firecracker Wizard Tornado Void
Bats Firecracker Wizard Void
Void
Void Wizard Mega Knight
Void Firecracker
Mega Knight
Firecracker Wizard
Bats Void
Firecracker Wizard Tornado
Void Firecracker Wizard Mega Knight
Firecracker Wizard
Void Tornado
Firecracker Mega Knight
Bats Firecracker Tornado
Firecracker Bats Tornado Void
Void Firecracker Tornado Mega Knight
Firecracker Wizard Void Mega Knight
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: