My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard
Fireball
Goblin Gang Elite Barbarians Wizard
Poison
Goblin Gang Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Gang Mini P.E.K.K.A Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Valkyrie
Elite Barbarians
Valkyrie Fire Spirit Wizard Mega Knight
Mini P.E.K.K.A
Fire Spirit Goblin Gang Valkyrie Wizard Mega Knight
Valkyrie
Fire Spirit Elite Barbarians Goblin Gang Mini P.E.K.K.A Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Rocket
Mega Knight
Elite Barbarians Mini P.E.K.K.A Wizard

Defense Synergies 1 11

Fire Spirit
Mini P.E.K.K.A Valkyrie
Goblin Gang
Mini P.E.K.K.A Valkyrie
Elite Barbarians
Valkyrie Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Wizard
Valkyrie
Elite Barbarians Fire Spirit Goblin Gang Mini P.E.K.K.A Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Rocket
Mega Knight
Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Gang Valkyrie Mega Knight
Goblin Gang Mini P.E.K.K.A Rocket Mega Knight Fire Spirit Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Goblin Gang Valkyrie Mega Knight
Elite Barbarians Mini P.E.K.K.A Valkyrie Rocket Mega Knight
Goblin Gang Fire Spirit Valkyrie Mega Knight
Rocket Fire Spirit Goblin Gang Wizard
Rocket Valkyrie Mega Knight
Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Mini P.E.K.K.A Valkyrie Mega Knight
Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Wizard
Mini P.E.K.K.A Mega Knight Fire Spirit Goblin Gang Elite Barbarians Valkyrie Wizard Rocket
Fire Spirit Valkyrie Wizard Rocket Mega Knight Goblin Gang Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Goblin Gang Mega Knight
Rocket Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie
Fire Spirit Valkyrie Mega Knight Goblin Gang Elite Barbarians Wizard
Valkyrie Wizard Fire Spirit Mega Knight
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Valkyrie Wizard Mega Knight Fire Spirit Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Rocket Mega Knight
Goblin Gang Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Rocket
Goblin Gang Mini P.E.K.K.A Valkyrie Rocket Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Fire Spirit Wizard Rocket Goblin Gang
Goblin Gang Mini P.E.K.K.A Rocket Elite Barbarians Valkyrie
Mini P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
Rocket Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie
Goblin Gang
Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie
Rocket Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Rocket Mega Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie Rocket
Valkyrie Mega Knight Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Valkyrie Rocket
Wizard Rocket Fire Spirit Valkyrie Mega Knight
Wizard Fire Spirit Rocket
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Rocket Fire Spirit Goblin Gang Elite Barbarians Mini P.E.K.K.A
Rocket Valkyrie Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit Elite Barbarians
Rocket
Elite Barbarians
Rocket Wizard
Wizard Rocket Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mini P.E.K.K.A Wizard Mega Knight
Rocket Fire Spirit Valkyrie Wizard Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Fire Spirit Valkyrie Wizard Mega Knight
Wizard
Wizard Mega Knight
Rocket
Elite Barbarians Fire Spirit Wizard
Rocket Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Fire Spirit Goblin Gang Rocket
Rocket Fire Spirit Wizard
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Rocket Mega Knight
Wizard
Rocket
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians Rocket
Rocket
Rocket Mega Knight
Wizard Rocket Mega Knight

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