My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Prince Ram Rider
Giant Snowball
Minions Witch Ram Rider
Zap
Minions Witch Prince Ram Rider
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Elite Barbarians Witch Prince Ram Rider
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Elite Barbarians Wizard Witch Prince Ram Rider
Fireball
Minions Elite Barbarians Wizard Witch Ram Rider
Poison
Minions Wizard Witch
Lightning
Elite Barbarians Wizard Witch Prince Ram Rider
Rocket
Elite Barbarians Wizard Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Wizard Witch Prince Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Minions Wizard Witch

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mega Knight Elite Barbarians Prince Ram Rider
Elite Barbarians
Rage Minions Wizard Mega Knight
Wizard
Elite Barbarians Rage Prince Ram Rider Mega Knight
Rage
Minions Elite Barbarians Witch Wizard Prince
Witch
Rage Prince Ram Rider Mega Knight
Prince
Mega Knight Minions Wizard Rage Witch Ram Rider
Ram Rider
Minions Wizard Witch Prince Mega Knight
Mega Knight
Minions Prince Elite Barbarians Wizard Witch Ram Rider

Defense Synergies 0 9

Minions
Prince Ram Rider Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Prince Mega Knight
Rage
Witch
Prince Mega Knight
Prince
Minions Wizard Witch
Ram Rider
Minions
Mega Knight
Minions Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Ram Rider
Elite Barbarians Minions Witch Prince Ram Rider Mega Knight
Witch Prince Ram Rider Mega Knight Minions Elite Barbarians
Elite Barbarians Witch Prince Minions Ram Rider Mega Knight
Elite Barbarians Prince Mega Knight
Minions Mega Knight
Minions Ram Rider Wizard Witch
Ram Rider Mega Knight
Witch Minions Elite Barbarians Prince
Elite Barbarians Prince Mega Knight
Minions Witch Wizard Ram Rider Mega Knight
Minions Wizard Witch Ram Rider
Prince Mega Knight Minions Elite Barbarians Wizard Witch Ram Rider
Wizard Mega Knight Minions Witch Prince
Elite Barbarians Prince Ram Rider Mega Knight
Elite Barbarians Prince Ram Rider Mega Knight
Wizard Mega Knight Minions Elite Barbarians Witch Prince
Mega Knight Minions Elite Barbarians Wizard Witch Prince Ram Rider
Wizard Witch Minions Ram Rider Mega Knight
Elite Barbarians Prince Ram Rider
Wizard Mega Knight Minions Elite Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch Prince
Elite Barbarians Wizard Prince Mega Knight
Mega Knight Minions Elite Barbarians Witch Prince Ram Rider
Prince Mega Knight Elite Barbarians Ram Rider
Elite Barbarians Witch Prince Ram Rider Mega Knight
Wizard Minions Witch Ram Rider
Prince Minions Elite Barbarians Witch Ram Rider
Mega Knight Elite Barbarians Prince
Mega Knight Minions Elite Barbarians Witch Prince
Witch
Mega Knight Minions Elite Barbarians Witch Prince
Mega Knight Elite Barbarians Prince
Elite Barbarians Prince Mega Knight Wizard Witch Ram Rider
Wizard Witch Mega Knight
Elite Barbarians Witch Minions Prince
Minions Mega Knight Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ram Rider
Prince
Wizard Mega Knight
Wizard Minions Witch Ram Rider
Wizard Witch
Wizard Ram Rider
Wizard Ram Rider
Minions Elite Barbarians Prince
Wizard Prince Ram Rider
Wizard
Elite Barbarians
Minions
Elite Barbarians Prince
Wizard Witch
Wizard Mega Knight
Minions
Wizard Prince Mega Knight
Wizard Witch Mega Knight
Minions Prince Mega Knight
Wizard
Prince
Wizard Witch Mega Knight
Witch
Wizard Witch Ram Rider
Wizard Witch Prince Ram Rider Mega Knight
Elite Barbarians Wizard Witch
Minions Wizard Witch
Elite Barbarians
Wizard Mega Knight
Prince Mega Knight
Wizard
Minions Witch Prince
Wizard Witch Ram Rider
Wizard Prince Mega Knight
Wizard
Elite Barbarians Prince Mega Knight
Minions Elite Barbarians Witch
Witch
Witch Prince Mega Knight
Prince
Wizard Mega Knight

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