My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Inferno Tower Bandit
Barbarian Barrel
Inferno Tower Wizard Bandit Electro Wizard
The Log
Mini P.E.K.K.A Bandit
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Bowler Bandit Electro Wizard
Fireball
Inferno Tower Wizard Bowler Bandit Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Bowler Bandit Electro Wizard
Rocket
Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Fireball Mini P.E.K.K.A Electro Wizard Inferno Tower Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Fireball Mini P.E.K.K.A Electro Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard Mega Knight
Mini P.E.K.K.A
Wizard Bowler Electro Wizard Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Bandit Mega Knight
Bowler
Mini P.E.K.K.A Electro Wizard
Bandit
Wizard Electro Wizard Mega Knight
Electro Wizard
Fireball Mini P.E.K.K.A Bowler Bandit Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Wizard Bandit Electro Wizard

Defense Synergies 2 17

Fireball
Mini P.E.K.K.A Inferno Tower Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Fireball Wizard Bowler
Inferno Tower
Electro Wizard Fireball Bandit Mega Knight
Wizard
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Bowler
Mini P.E.K.K.A Bandit Electro Wizard
Bandit
Fireball Inferno Tower Wizard Bowler Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Inferno Tower Fireball Wizard Bowler Bandit Mega Knight
Mega Knight
Fireball Inferno Tower Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Inferno Tower Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Bowler Mega Knight Bandit Electro Wizard
Mini P.E.K.K.A Inferno Tower Bowler Bandit Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Bowler Mega Knight
Fireball Bowler Bandit Electro Wizard Mega Knight
Inferno Tower Electro Wizard Fireball Wizard
Bowler Fireball Inferno Tower Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Bowler Bandit Electro Wizard Mega Knight
Electro Wizard Fireball Wizard Bowler Bandit Mega Knight
Inferno Tower Fireball Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Bowler Mega Knight Fireball Wizard Bandit Electro Wizard
Fireball Wizard Bowler Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower Bandit Electro Wizard Mega Knight
Inferno Tower Fireball Mini P.E.K.K.A Bowler Bandit Electro Wizard Mega Knight
Wizard Mega Knight Fireball Mini P.E.K.K.A Inferno Tower Bowler Electro Wizard
Fireball Mega Knight Wizard Bowler Bandit Electro Wizard
Wizard Fireball Bowler Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Electro Wizard
Wizard Bowler Mega Knight Fireball Mini P.E.K.K.A Bandit Electro Wizard
Inferno Tower Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Inferno Tower Bowler Bandit Electro Wizard
Fireball Bandit Electro Wizard Mini P.E.K.K.A Wizard Bowler Mega Knight
Bandit Mega Knight Mini P.E.K.K.A Inferno Tower Bowler Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight Fireball Inferno Tower Bandit Electro Wizard
Inferno Tower Mini P.E.K.K.A Bowler Bandit Mega Knight
Fireball Wizard Electro Wizard
Mini P.E.K.K.A Fireball Inferno Tower Bowler Bandit Electro Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight
Electro Wizard Mega Knight Fireball Mini P.E.K.K.A Inferno Tower Bandit
Inferno Tower
Mega Knight Mini P.E.K.K.A Inferno Tower Bowler
Mega Knight Fireball Bowler Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight Fireball Inferno Tower Wizard Bandit
Wizard Fireball Bowler Mega Knight
Inferno Tower Electro Wizard Fireball Mini P.E.K.K.A Bowler
Bowler Mega Knight Fireball Mini P.E.K.K.A Inferno Tower Wizard Electro Wizard
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bowler Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Wizard Bowler Mega Knight
Fireball Wizard
Wizard Bowler
Fireball Wizard Bowler
Fireball Wizard Bandit
Fireball Mini P.E.K.K.A Bowler Electro Wizard
Fireball Wizard Bowler Bandit Electro Wizard
Fireball Wizard
Fireball Bowler Bandit
Fireball Bandit
Fireball
Fireball Wizard Bowler Bandit
Fireball Wizard Bowler Bandit Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Bowler Bandit Electro Wizard Mega Knight
Fireball Wizard Bowler Mega Knight
Fireball Bowler Mega Knight
Fireball Wizard
Bowler
Fireball
Fireball Wizard Bowler Mega Knight
Fireball Wizard Bowler Bandit Electro Wizard
Fireball Wizard Bowler Bandit Mega Knight
Fireball Bandit
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A Bowler
Fireball Wizard Bandit Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard Bowler
Electro Wizard Fireball Bandit
Fireball Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Bowler Electro Wizard Mega Knight
Fireball Wizard Bowler
Fireball
Mega Knight
Fireball Bowler Electro Wizard
Fireball Electro Wizard
Fireball Bowler Bandit Electro Wizard Mega Knight
Fireball Wizard Bowler Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: