My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Skeleton Dragons
Zap
Goblins Mortar
Barbarian Barrel
Goblins Mortar Wizard Royal Ghost
The Log
Goblins
Earthquake
Mortar
Arrows
Goblins Skeleton Dragons
Royal Delivery
Goblins Skeleton Dragons Wizard P.E.K.K.A Royal Ghost
Fireball
Skeleton Dragons Mortar Wizard
Poison
Skeleton Dragons Mortar Wizard
Lightning
Skeleton Dragons Mortar Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Mortar Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Void Royal Ghost Skeleton Dragons Mortar Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Void Royal Ghost

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Void P.E.K.K.A Mortar
Skeleton Dragons
Mortar P.E.K.K.A
Mortar
Arrows Skeleton Dragons
Wizard
P.E.K.K.A Royal Ghost
Void
Arrows
P.E.K.K.A
Arrows Skeleton Dragons Wizard
Royal Ghost
Wizard

Defense Synergies 1 10

Goblins
Skeleton Dragons Mortar Wizard
Arrows
Void Mortar P.E.K.K.A
Skeleton Dragons
Goblins Mortar P.E.K.K.A
Mortar
Goblins Arrows Skeleton Dragons Wizard
Wizard
Goblins Mortar P.E.K.K.A Royal Ghost
Void
Arrows
P.E.K.K.A
Arrows Skeleton Dragons Wizard
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar Wizard Void
P.E.K.K.A Goblins Skeleton Dragons Mortar
Mortar P.E.K.K.A Goblins Skeleton Dragons Void
P.E.K.K.A Goblins Skeleton Dragons Mortar
Arrows P.E.K.K.A
Arrows Goblins Skeleton Dragons Royal Ghost
Skeleton Dragons Arrows Mortar Wizard Void
Arrows Skeleton Dragons Void P.E.K.K.A
P.E.K.K.A Goblins Mortar
Goblins Royal Ghost
Goblins Skeleton Dragons Arrows Wizard Royal Ghost
Arrows Skeleton Dragons Wizard
Mortar P.E.K.K.A Skeleton Dragons Wizard
Wizard Goblins Arrows Skeleton Dragons Mortar P.E.K.K.A Royal Ghost
P.E.K.K.A Mortar
Mortar P.E.K.K.A
Wizard Goblins Arrows Skeleton Dragons Mortar P.E.K.K.A
Arrows Mortar Goblins Skeleton Dragons Wizard Royal Ghost
Arrows Mortar Wizard Skeleton Dragons Royal Ghost
P.E.K.K.A Mortar
Skeleton Dragons Wizard Royal Ghost Goblins Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Void P.E.K.K.A Royal Ghost
Void Arrows Skeleton Dragons Mortar Wizard Royal Ghost
P.E.K.K.A Goblins
P.E.K.K.A
P.E.K.K.A
Arrows Skeleton Dragons Wizard
P.E.K.K.A Goblins Void
P.E.K.K.A
Void P.E.K.K.A Goblins Skeleton Dragons Mortar
P.E.K.K.A Skeleton Dragons
P.E.K.K.A
P.E.K.K.A Arrows Void
P.E.K.K.A Wizard
Wizard Skeleton Dragons
Goblins Skeleton Dragons Mortar P.E.K.K.A
Arrows Skeleton Dragons Wizard P.E.K.K.A Royal Ghost
Arrows Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Skeleton Dragons Mortar Royal Ghost
Arrows Mortar Void Skeleton Dragons Royal Ghost
Arrows Skeleton Dragons Void
Arrows Skeleton Dragons Void
Wizard Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Mortar Wizard
Arrows Skeleton Dragons Wizard
Arrows Void Skeleton Dragons Mortar Wizard
Goblins Void
Void Arrows Skeleton Dragons Mortar Wizard
Void Arrows Skeleton Dragons Wizard
Skeleton Dragons Mortar Void
Arrows Skeleton Dragons Mortar Void
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar Wizard
Arrows Skeleton Dragons Mortar Wizard
Arrows Mortar
Skeleton Dragons
Void Arrows Skeleton Dragons Mortar Wizard
Arrows Skeleton Dragons Mortar Wizard Void
Skeleton Dragons Void
Arrows Skeleton Dragons Wizard Void
Void
Arrows Skeleton Dragons Mortar Void
Arrows Skeleton Dragons Mortar Wizard
Arrows Mortar Void Skeleton Dragons Wizard Royal Ghost
Void Arrows Skeleton Dragons Mortar Wizard
Void Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Wizard Void
Skeleton Dragons Wizard Void
Void
Void Arrows Skeleton Dragons Mortar Wizard
Void Arrows Skeleton Dragons
P.E.K.K.A
Arrows Wizard
Void
Arrows Skeleton Dragons Wizard
Arrows
Void Skeleton Dragons Wizard
Arrows Skeleton Dragons Mortar Wizard
Void Arrows
Skeleton Dragons P.E.K.K.A
Skeleton Dragons
Skeleton Dragons Void
Void Mortar Royal Ghost
P.E.K.K.A
Skeleton Dragons Mortar Wizard Void
Void

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