My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Fire Spirit Bomber Musketeer Ram Rider
Zap
Fire Spirit Bomber Ram Rider
Barbarian Barrel
Fire Spirit Bomber Knight Musketeer Wizard
The Log
Fire Spirit Bomber Musketeer Ram Rider
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Knight Musketeer Wizard Ram Rider
Fireball
Bomber Musketeer Wizard Ram Rider
Poison
Bomber Musketeer Wizard
Lightning
Knight Musketeer Wizard Ram Rider
Rocket
Musketeer Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Knight Musketeer Golden Knight Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Knight

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Ram Rider
Bomber
Knight Ram Rider
Arrows
Knight Ram Rider
Knight
Musketeer Fire Spirit Bomber Arrows Wizard Ram Rider
Musketeer
Knight Ram Rider
Wizard
Knight Ram Rider
Ram Rider
Fire Spirit Bomber Arrows Knight Musketeer Wizard Golden Knight
Golden Knight
Ram Rider

Defense Synergies 3 8

Fire Spirit
Knight Golden Knight
Bomber
Knight Golden Knight
Arrows
Knight Golden Knight
Knight
Fire Spirit Bomber Musketeer Arrows Wizard
Musketeer
Knight Ram Rider Golden Knight
Wizard
Knight Golden Knight
Ram Rider
Musketeer
Golden Knight
Fire Spirit Bomber Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer Wizard Ram Rider Golden Knight
Knight Musketeer Ram Rider
Ram Rider Fire Spirit Bomber Knight Musketeer
Knight Musketeer Ram Rider
Bomber Arrows
Arrows Fire Spirit Bomber Musketeer
Musketeer Ram Rider Fire Spirit Arrows Wizard
Arrows Musketeer Ram Rider Golden Knight
Musketeer
Knight Fire Spirit Bomber Musketeer
Bomber Arrows Knight Musketeer Wizard Ram Rider
Arrows Musketeer Wizard Ram Rider
Fire Spirit Bomber Knight Musketeer Wizard Ram Rider
Fire Spirit Bomber Wizard Arrows Golden Knight
Knight Ram Rider
Ram Rider
Wizard Bomber Arrows Knight Musketeer
Fire Spirit Arrows Bomber Knight Musketeer Wizard Ram Rider Golden Knight
Arrows Wizard Fire Spirit Bomber Knight Musketeer Ram Rider
Musketeer Ram Rider
Bomber Wizard Fire Spirit Arrows Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Bomber Arrows Knight Musketeer Wizard
Knight Musketeer Ram Rider Golden Knight
Knight Musketeer Ram Rider
Knight Musketeer Ram Rider
Fire Spirit Arrows Wizard Musketeer Ram Rider
Knight Musketeer Ram Rider
Knight
Knight
Musketeer
Knight Musketeer Golden Knight
Arrows
Knight Wizard Ram Rider Golden Knight
Wizard Bomber Musketeer
Bomber Knight Musketeer Golden Knight
Arrows Bomber Musketeer Wizard Golden Knight
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Golden Knight
Arrows Musketeer Ram Rider Golden Knight
Arrows
Arrows Knight Musketeer
Bomber Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit Musketeer Ram Rider
Fire Spirit Bomber Arrows Musketeer Wizard
Arrows Fire Spirit Wizard Ram Rider
Arrows Wizard Ram Rider Golden Knight
Fire Spirit Musketeer
Arrows Knight Musketeer Wizard Ram Rider Golden Knight
Fire Spirit Arrows Musketeer Wizard
Fire Spirit Knight Musketeer Golden Knight
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer Wizard Golden Knight
Arrows Musketeer Wizard
Arrows
Bomber
Fire Spirit Bomber Arrows Musketeer Wizard
Fire Spirit Bomber Arrows Wizard Golden Knight
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Fire Spirit Bomber Wizard
Arrows Musketeer Wizard Ram Rider Golden Knight
Arrows Musketeer Wizard Ram Rider Golden Knight
Arrows Musketeer Golden Knight
Fire Spirit Arrows Musketeer Wizard
Musketeer Wizard
Bomber Arrows Musketeer Wizard
Arrows
Arrows Wizard
Fire Spirit Musketeer
Fire Spirit Arrows Musketeer Wizard Ram Rider
Arrows
Knight Musketeer Wizard
Arrows Bomber Musketeer Wizard
Arrows
Musketeer
Musketeer Golden Knight
Musketeer
Musketeer Golden Knight
Wizard

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